1,846
views
0
recommends
+1 Recommend
1 collections
    0
    shares

      Studying business & IT? Drive your professional career forwards with BCS books - for a 20% discount click here: shop.bcs.org

      scite_
       
      • Record: found
      • Abstract: found
      • Conference Proceedings: found
      Is Open Access

      Virtual Spectating: Hearing Beyond the Video Arcade

      Published
      proceedings-article
      ,
      Proceedings of HCI 2011 The 25th BCS Conference on Human Computer Interaction (HCI)
      Human Computer Interaction
      4 - 8 July 2011
      Spectating, Performing, Audio, Video games, Fighting games, Super Street Fighter IV
      Bookmark

            Abstract

            The latest in the most popular head-to-head fighting video series, Super Street Fighter IV by Capcom, now features spectating functionality. Coupled with audio chat, players can both watch and participate in matches with anyone in the world. We describe a video analysis of over 36 hours of gameplay in SSF4. Our results show that players can deftly structure audio when spectating to transform gameplay in SSF4. This new hybrid spectator sport in which boundaries between actor and audience are blurred exhibits three significant characteristics: the audio recreates the arcade culture, appropriates “invisible” but real players, and symbolically creates power relations between mute and speaking gamers. We also present exploratory evidence that suggests a starkly different experience for female gamers who wish to audibly join in virtual spectating.

            Content

            Author and article information

            Contributors
            Conference
            July 2011
            July 2011
            : 269-278
            Affiliations
            [0001]School of Information and Library Studies

            University College Dublin

            Dublin 4, Ireland
            [0002]Department of Informatics

            University of California, Irvine

            Irvine, CA 92697-9440
            Article
            10.14236/ewic/HCI2011.56
            8138e85b-3a8a-460e-a95c-f9a8decf2bf2
            © Norman Makoto Su et al. Published by BCS Learning and Development Ltd. Proceedings of HCI 2011 The 25th BCS Conference on Human Computer Interaction, Newcastle Upon Tyne, UK

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Proceedings of HCI 2011 The 25th BCS Conference on Human Computer Interaction
            HCI
            25
            Newcastle Upon Tyne, UK
            4 - 8 July 2011
            Electronic Workshops in Computing (eWiC)
            Human Computer Interaction
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/HCI2011.56
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction
            Spectating,Performing,Audio,Video games,Fighting games,Super Street Fighter IV

            Comments

            Comment on this article