We explore the concepts of curiosity and interaction: how can we elicit curiosity in public spaces through interactive systems? We have developed a model consisting of five curiosity-evoking principles. In an iterative design research approach, we have explored the design implementations of these principles. Each principle has been evaluated in a school context, giving us insights about its use for changing behaviour through curiosity. The results of this exploration can be used to inform the design of persuasive and playful interactive systems.
Content
Author and article information
Contributors
Rob Tieben
Tilde Bekker
Ben Schouten
Conference
Publication date:
July
2011
Publication date
(Print):
July
2011
Pages: 361-370
Affiliations
[1:
]Eindhoven University of Technology
Department of Industrial Design
P.O. Box 513, Eindhoven, the Netherlands
[2:
]Fontys University of Applied Sciences
School of ICT
Rachelsmolen 1, 5612 MA, Eindhoven, the Netherlands