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      Serious Games as Input versus Modulation: Different Evaluations of Utility

      The 26th BCS Conference on Human Computer Interaction (HCI)

      Human Computer Interaction

      12 - 14 September 2012

      Serious games, game assessment, utility, user experience, hacker ethic, playfulness

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          Abstract

          The paper discusses two different approaches in designing and evaluating serious games: games as inputs in non-game activities, and games as modulation of non-game activities. Playing and gaming offer powerful metaphors and interpretive repertoires for making sense of professional challenges: for example, business and politics may be seen as gameful, while computer engineering may be seen as playful. Serious games are uniquely positioned to support or modify such repertoires, turning them more or less competitive, collaborative, exploratory, rule bound or rule bending etc. Their modulation force thus becomes a distinctive topic of evaluation. We discuss a case study illustrating how a successful assessment of a serious game seen as input for educational activities has obscured its ambivalent modulating influence on creating a playful take on computer engineering. Common glosses of serious games as ‘competitive’ or ‘useful for learning’ may divert attention from the relationships between specific game features, such as a particular organization of competitions and score display, and play styles. A successful translation of game playing into a desired professional ethos depends on fine-tuning relevant game features and game related discourse.

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          Most cited references 8

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          Using heuristics to evaluate the playability of games

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            Heuristics for designing enjoyable user interfaces

             Thomas Malone (1982)
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              Video game values: Human–computer interaction and games

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                Author and article information

                Contributors
                Conference
                September 2012
                September 2012
                : 175-184
                Affiliations
                University POLITEHNICA of Bucharest

                313 Splaiul Independentei, Office EF303

                060042 Bucharest

                Romania
                Article
                10.14236/ewic/HCI2012.23
                © Răzvan Rughiniş et al. Published by BCS Learning and Development Ltd. The 26th BCS Conference on Human Computer Interaction, Birmingham, UK

                This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

                The 26th BCS Conference on Human Computer Interaction
                HCI
                26
                Birmingham, UK
                12 - 14 September 2012
                Electronic Workshops in Computing (eWiC)
                Human Computer Interaction
                Product
                Product Information: 1477-9358BCS Learning & Development
                Self URI (journal page): https://ewic.bcs.org/
                Categories
                Electronic Workshops in Computing

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