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      Serious Games as Input versus Modulation: Different Evaluations of Utility

      Published
      proceedings-article
      The 26th BCS Conference on Human Computer Interaction (HCI)
      Human Computer Interaction
      12 - 14 September 2012
      Serious games, game assessment, utility, user experience, hacker ethic, playfulness
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            Abstract

            The paper discusses two different approaches in designing and evaluating serious games: games as inputs in non-game activities, and games as modulation of non-game activities. Playing and gaming offer powerful metaphors and interpretive repertoires for making sense of professional challenges: for example, business and politics may be seen as gameful, while computer engineering may be seen as playful. Serious games are uniquely positioned to support or modify such repertoires, turning them more or less competitive, collaborative, exploratory, rule bound or rule bending etc. Their modulation force thus becomes a distinctive topic of evaluation. We discuss a case study illustrating how a successful assessment of a serious game seen as input for educational activities has obscured its ambivalent modulating influence on creating a playful take on computer engineering. Common glosses of serious games as ‘competitive’ or ‘useful for learning’ may divert attention from the relationships between specific game features, such as a particular organization of competitions and score display, and play styles. A successful translation of game playing into a desired professional ethos depends on fine-tuning relevant game features and game related discourse.

            Content

            Author and article information

            Contributors
            Conference
            September 2012
            September 2012
            : 175-184
            Affiliations
            [0001]University POLITEHNICA of Bucharest

            313 Splaiul Independentei, Office EF303

            060042 Bucharest

            Romania
            Article
            10.14236/ewic/HCI2012.23
            fde72d29-f0f3-4ebc-a41a-3a390ac81815
            © Răzvan Rughiniş et al. Published by BCS Learning and Development Ltd. The 26th BCS Conference on Human Computer Interaction, Birmingham, UK

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            The 26th BCS Conference on Human Computer Interaction
            HCI
            26
            Birmingham, UK
            12 - 14 September 2012
            Electronic Workshops in Computing (eWiC)
            Human Computer Interaction
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/HCI2012.23
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction
            Serious games,game assessment,utility,user experience,hacker ethic,playfulness

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