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      Please keep off the grass: individual norms in virtual worlds

      Published
      proceedings-article
      , ,
      The 26th BCS Conference on Human Computer Interaction (HCI)
      Human Computer Interaction
      12 - 14 September 2012
      virtual worlds, social conventions, grass, norms, Second Life, avatar, behaviour
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            Abstract

            This paper looks at how personal conventions are unintentionally carried from the real world into virtual environments. We look at a simple example where we investigate whether avatars will follow virtual paths, or will walk on the grass. By default, people use the paths in real world parks, but we have showed that this behaviour has carried over into virtual parks.We investigated this further, postulating that the more exposure an individual had to virtual worlds the more likely they were to break with this social convention and walk on the grass. We observed the movements of agents in a virtual park on two extended occasions, one in 2010 and the other in 2012. From this we were able to see that people, in general, were still keeping to the paths except when invited to move onto the grass. We also look at the likelihood of individuals using another mode of transport, flying. Finally, we conclude that while some patterns can be seen between the ‘age’ of the avatar and their movements on or off the path, more investigation must be done.

            Content

            Author and article information

            Contributors
            Conference
            September 2012
            September 2012
            : 375-380
            Affiliations
            [0001]School of Computer Science

            The University of Birmingham

            Birmingham, B15 2TT

            UK

            www.cs.bham.ac.uk/˜kxs401
            [0002]School of Computer Science

            The University of Birmingham

            Birmingham, B15 2TT

            UK

            www.cs.bham.ac.uk/˜rxb
            [0003]School of Computer Science

            The University of Birmingham

            Birmingham, B15 2TT

            UK

            www.cs.bham.ac.uk/˜nah
            Article
            10.14236/ewic/HCI2012.54
            06cdf42c-b562-4e71-a9dc-34721a0389db
            © Katrina Samperi et al. Published by BCS Learning and Development Ltd. The 26th BCS Conference on Human Computer Interaction, Birmingham, UK

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            The 26th BCS Conference on Human Computer Interaction
            HCI
            26
            Birmingham, UK
            12 - 14 September 2012
            Electronic Workshops in Computing (eWiC)
            Human Computer Interaction
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/HCI2012.54
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction
            virtual worlds,grass,avatar,norms,Second Life,behaviour,social conventions

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