1,082
views
0
recommends
+1 Recommend
1 collections
    4
    shares

      Celebrating 65 years of The Computer Journal - free-to-read perspectives - bcs.org/tcj65

      scite_
       
      • Record: found
      • Abstract: found
      • Conference Proceedings: found
      Is Open Access

      Playful Campaigning

      proceedings-article
      , ,
      Proceedings of the 30th International BCS Human Computer Interaction Conference (HCI)
      Fusion
      11 - 15 July 2016
      Narrative-oriented gamification, sustainability, biodata, awareness raising
      Bookmark

            Abstract

            While gamification is becoming an increasingly popular tool in HCI, it is often criticized for not being meaningful. In this work, we present a new approach: narrative-oriented gamification, applied in the context of environmental conservation. A biodata-driven game experience was developed to raise awareness during an environmental non-governmental organization (NGO) event at a music festival. The NGO representatives developed narratives, tailored to each potential outcome of the game, which encouraged participants to immediately reflect on the broader environmental issues and take action. In this paper we present the findings from this work suggesting that this form of gamification, predicated on narrtives and reflection, can be a powerful tool for creating engagement with, and raising public awareness of, environmental issues.

            Content

            Author and article information

            Contributors
            Conference
            July 2016
            July 2016
            : 1-12
            Affiliations
            [0001]School of Computing Science

            University of Nottingham

            Jubilee Campus, Wollaton Road

            Nottingham, NG8 1BB

            UK
            [0002]School of Applied Psychology

            University College Cork

            North Mall Campus, College Road

            Cork, T12 YN60

            Ireland
            Article
            10.14236/ewic/HCI2016.39
            2c95666b-85dc-4407-92c1-e5d3c4e5bd9a
            © Tennent et al. Published by BCS Learning and Development Ltd. Proceedings of British HCI 2016 Conference Fusion, Bournemouth, UK

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Proceedings of the 30th International BCS Human Computer Interaction Conference
            HCI
            30
            Bournemouth University, Poole, UK
            11 - 15 July 2016
            Electronic Workshops in Computing (eWiC)
            Fusion
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/HCI2016.39
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction
            Narrative-oriented gamification,sustainability,biodata,awareness raising

            REFERENCES

            1. 2009 From interaction to trajectories Proceedings of the 27th international conference on Human factors in computing systems – CHI 09, 709 New York, New York, USA ACM Press

            2. 2012 Uncomfortable interactions Proceedings of the 2012 ACM annual conference on Human Factors in Computing Systems – CHI ’12 2005 New York, New York, USA ACM Press

            3. 2006 Using thematic analysis in psychology Qualitative Research in Psychology 3 2 77 101

            4. 2011 Into the wild Proceedings of the 2011 annual conference on Human factors in computing systems – CHI ’11 1657 New York, New York, USA ACM Press

            5. 2012 Sustainably unpersuaded Proceedings of the 2012 ACM annual conference on Human Factors in Computing Systems – CHI ’12 947 New York, New York, USA ACM Press

            6. 2007 Handbook of psychophysiology Cambridge University Press

            7. 2008 Activity sensing in the wild Proceeding of the twenty-sixth annual CHI conference on Human factors in computing systems – CHI ’08 1797 New York, New York, USA ACM Press

            8. 2001 Extrinsic Rewards and Intrinsic Motivation in Education: Reconsidered Once Again Review of Educational Research 71 1 1 27

            9. 2011 Gamification. using game-design elements in non-gaming contexts Proceedings of the 2011 annual conference extended abstracts on Human factors in computing systems - CHI EA ’11 2425 New York, New York, USA ACM Press

            10. 2010 Mapping the landscape of sustainable HCI Proceedings of the 28th international conference on Human factors in computing systems - CHI ’10 1975 New York, New York, USA ACM Press

            11. 2012 Exploring the role of anticipated guilt on proenvironmental behavior a suggested typology of residents in France based on their recycling patterns Journal of Consumer Marketing 29 5 369 377

            12. 2013 Gamifying everyday activities using mobile sensing Tools for Mobile Multimedia Programming and Development 98

            13. 2010 Competitive carbon counting Proceedings of the 28th of the international conference extended abstracts on Human factors in computing systems - CHI EA ’10 4039 New York, New York, USA ACM Press

            14. 2013 Turning life into a game: Foursquare, gamification, and personal mobility Mobile Media & Communication 1 2 248 262

            15. 2009 UbiGreen Proceedings of the 27th international conference on Human factors in computing systems - CHI 09 1043 New York, New York, USA ACM Press

            16. 2011 Saving is fun Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology - ACE ’11, 1 New York, New York, USA ACM Press

            17. 2000 Brainball -using brain activity for cool competition Proc. NordiCHI Stockholm, Sweden

            18. 2010 Shame, guilt and pride: the role of the moral emotions in marketing pro-environmental behaviour In: 19th Annual Frontiers in Service Conference; Karlstad, Sweden 2010

            19. 2004 The design and testing of the board game Lord of the Rings Rules of play: Game design fundamentals 22 27

            20. 2014 Rethinking plan A for sustainable HCI Proceedings of the 32nd annual ACM conference on Human factors in computing systems - CHI ’14 3593 3596 New York, New York, USA ACM Press

            21. 2011 Breath control of amusement rides Proceedings of the 2011 annual conference on Human factors in computing systems - CHI ’11, 73 New York, New York, USA ACM Press

            22. 2013 Using crowdsourcing to support pro-environmental community activism Proceedings of the SIGCHI Conference on Human Factors in Computing Systems - CHI ’13 371 New York, New York, USA ACM Press

            23. 2014 Listening to the forest and its curators Proceedings of the 32nd annual ACM conference on Human factors in computing systems - CHI ’14 2387 2396 New York, New York, USA ACM Press

            24. 2007 Using heart rate to control an interactive game Proceedings of the SIGCHI conference on Human factors in computing systems - CHI ’07 853 New York, New York, USA ACM Press

            25. 2015 A RECIPE for Meaningful Gamification Gamification in Education and Business 1 20 Springer International Publishing, Cham

            26. 2008 Imprint, a community visualization of printer data Proceedings of the ACM 2008 conference on Computer supported cooperative work - CSCW ’08 13 New York, New York, USA ACM Press

            27. 2010 Can’t play, won’t play, Hide & Seek Available from http://www.hideandseek.net/2010/10/06/cant-play-wont-play 25 May 2016

            28. 2012 HCI Theory: Classical, Modern, and Contemporary Synthesis Lectures on Human-Centered Informatics, 5 2 1 129

            29. 2000 Autonomic Nervous System Responses Associated with Primary Tastes Chemical Senses 25 6 709 718

            30. 2008 Articulation of ecological values in alternate reality gaming: A case study of World Without Oil Proceedings of the 2nd European Conference on Games Based Learning.

            31. 2007 Greencity: A Cognitive Game CAADRIA 2007 [Proceedings of the 12th International Conference on Computer Aided Architectural Design Research in Asia] Nanjing (China) 19-21 April2007.

            32. 2012 Understanding heart rate sharing Proceedings of the 2012 ACM annual conference on Human Factors in Computing Systems - CHI ’12 859 New York, New York, USA ACM Press

            33. 2009 Heart rate control of exercise video games Proceedings of Graphics Interface 2009 GI ’09, pages 125 132 Toronto, Ont., Canada, Canada Canadian Information Processing Society

            34. 2011 Breathalising games Proceedings of the 8th International Conference on Advancesin Computer Entertainment Technology - ACE ’11 1 New York, New York, USA ACM Press

            35. 2012 We’ve bin watching you Proceedings of the 2012 ACM annual conference on Human Factors in Computing Systems - CHI ’12 2337 New York, New York, USA ACM Press

            36. 2008 Designing games with a purpose Communications of the ACM 51 8 57

            37. 2011 Gamification by design: Implementing game mechanics in web and mobile apps. “O ’Reilly Media, Inc.”

            Comments

            Comment on this article