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      Celebrating 65 years of The Computer Journal - free-to-read perspectives - bcs.org/tcj65

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      Proceedings of the 30th International BCS Human Computer Interaction Conference (HCI)
      Fusion
      11 - 15 July 2016
      Escapism, Video Games, Interactivity, Addiction, Abuse, Ludonarrative, Dissonance, Ludic Contract
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            Abstract

            break; is an allegorical and reflexive first person video-game that invites the player to reflect on escapism by offering a fragmented view of broken systems and abuse. In break; the player looks through the eyes of a boy who chooses to disconnect and to live in an isolated reality of his own making

            Content

            Author and article information

            Contributors
            Conference
            July 2016
            July 2016
            : 1-2
            Affiliations
            [0001]Designer, Technical Artist

            100 Old Church Road, Nailsea

            BS48 4ND

            UK
            [0002]Programmer

            15 Clayton Avenue, Hassocks

            BN6 8HD

            UK
            [0003]Art Director

            17 Fairwater Drive, Surrey

            KT15 3LP

            UK
            [0004]Sound Designer

            Riverside Court, Riverside Road, Ferndown

            BH22 OLE

            UK
            Article
            10.14236/ewic/HCI2016.53
            55b50eda-dc6c-4d9c-87a3-e3c9b3e36f79
            © Hulm et al. Published by BCS Learning and Development Ltd. Proceedings of British HCI2016 Conference Fusión, Bournemouth, UK

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Proceedings of the 30th International BCS Human Computer Interaction Conference
            HCI
            30
            Bournemouth University, Poole, UK
            11 - 15 July 2016
            Electronic Workshops in Computing (eWiC)
            Fusion
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/HCI2016.53
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction
            Interactivity,Escapism,Video Games,Addiction,Abuse,Ludonarrative,Dissonance,Ludic Contract

            REFERENCES

            1. 2007 Flow in Games 1st [ebook] Available at: http://www.jenovachen.com/flowingames/Flow_in_games_final.pdf Accessed 26 Apr 2016

            2. 2007 Ludonarrative Dissonance in BioShock Click Nothing. Available at: http://clicknothing.typepad.com/click_nothing/2007/10/ludonarrative-d.html Accessed Nov 23 2015

            3. 2011 Against Procedurality Game Studies 11 3 Available at: http://gamestudies.Org/1103/articles/sicart_ap Accessed Jan 26 2016

            4. 2013 Into the Woods London Particular

            5. 2004 Narrative, Interactivity, Play, and Games: Four Naughty Concepts in Need of Discipline First Person: New Media as Story, Performance, and Game Cambridge The MIT Press

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