Emmi Parviainen 1 , Ellinor Lagerstöm 1 , Preben Hansen 1
July 2016
Proceedings of the 30th International BCS Human Computer Interaction Conference (HCI)
Fusion
11 - 15 July 2016
Participatory Design, persuasive design, sustainable innovation, recycling, behaviour change
This paper describes the participatory design methods used to produce a design with an aim of creating an emotional investment for the users. The designers in the project were the users themselves with facilitators guiding them throughout the five phases of the project; contextual inquiry, future workshop, low-fi prototyping, hi-fi prototyping and evaluation. Participatory design plays a great role in order to create and deliver a product that reflects the needs of a user. With a persuasive design in mind we argue for the importance of creating a deeper connection between a design and user. The paper shows how an artefact is capable of achieving the desired behaviour if associated with emotions, in this his case, to recycle and to bring a user closer to nature and therefore motivating a fusion with the environment.
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