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      Compost table – participatory design towards sustainability

      proceedings-article

      1 , 1 , 1

      Proceedings of the 30th International BCS Human Computer Interaction Conference (HCI)

      Fusion

      11 - 15 July 2016

      Participatory Design, persuasive design, sustainable innovation, recycling, behaviour change

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            Abstract

            This paper describes the participatory design methods used to produce a design with an aim of creating an emotional investment for the users. The designers in the project were the users themselves with facilitators guiding them throughout the five phases of the project; contextual inquiry, future workshop, low-fi prototyping, hi-fi prototyping and evaluation. Participatory design plays a great role in order to create and deliver a product that reflects the needs of a user. With a persuasive design in mind we argue for the importance of creating a deeper connection between a design and user. The paper shows how an artefact is capable of achieving the desired behaviour if associated with emotions, in this his case, to recycle and to bring a user closer to nature and therefore motivating a fusion with the environment.

            Content

            Author and article information

            Contributors
            Conference
            July 2016
            July 2016
            : 1-3
            Affiliations
            [0001]Dept. of Computer and System Sciences, Stockholm University, Borgarfjordsg. 12, 164 55 Stockholm, Sweden,
            Article
            10.14236/ewic/HCI2016.63
            a5173a4b-b6b2-4012-bdac-7d915e93edfb
            © Parviainen et al. Published by BCS Learning and Development Ltd. Proceedings of British HCI 2016 Conference Fusion, Bournemouth, UK

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Proceedings of the 30th International BCS Human Computer Interaction Conference
            HCI
            30
            Bournemouth University, Poole, UK
            11 - 15 July 2016
            Electronic Workshops in Computing (eWiC)
            Fusion
            Product
            Product Information: 1477-9358BCS Learning & Development
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            REFERENCES

            1. 2009 A Behaviour Model for Persuasive Design Proc. of the Persuasive ’09, Proceedings of the 4th International Conference on Persuasive Technology, Article No. 40 Claremont, California, USA 26 29 April 2009

            2. 1991 Design at Work – Cooperative Design of Computer Systems Lawrence Erlbaum Associates Hillsdale, NJ

            3. 1993 Contextual Inquiry: A Participatory Design Technique For System Design Participatory design; principles and practise Hillsdale, NJ Lawrence Erlbaum 177 210

            4. 1997 What do Prototypes Prototype Handbook of Human -Computer Interaction 2nd Amsterdam Elsevier 367 381

            5. 2008 Making the user more efficient: Design for sustainable behaviour International Journal of Sustainable Engineering 1 1 3 8

            6. 1993 The Cost Structure of Sensemaking. In: Proc. of the INTERACT 1993 and CHI 1993 Conf. on Hum. Factors in Comp. Sys., Amsterdam, The Netherlands ACM Press New York 1993 269 276

            7. 2009 Repeated Measures Design Published on Explorable.com 2009 Available from https://explorable.com 18 March 2016

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