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      Ubiquitous Gaming Interaction Design Workshop

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      Proceedings of the 30th International BCS Human Computer Interaction Conference (HCI)
      Fusion
      11 - 15 July 2016
      Game design, gaming interaction modelling, gaming devices; Applied game applications
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            Abstract

            Digital games are ingrained in the 21st centenary culture and lifestyle. Driven by some of the most advanced digital technologies, the increasing affordability of high quality game content on multiple personal devices means that it is more feasible to generate engaging gaming interactions for powerful player cognitive and affective responses. Such ubiquitous Human Computer Interaction paradigm presents unique challenges in games design and user interactionmodelling. This workshop will focus on both technical and social aspects research topics, bringing together researchers in this cross-cutting area to discuss new approaches and issues related to the challenges. Novel applications of applied games(e.g. serious games)that demonstrate the use of ubiquitous gaming in health, education, and training are particularly welcome as part of the main theme of the workshop.

            Content

            Author and article information

            Contributors
            Conference
            July 2016
            July 2016
            : 1-3
            Affiliations
            [0001]Department of Creative Technology

            Faculty of Science and Technology

            Bournemouth University, Fern Barrow

            Poole, Dorset, BH12 5BB

            UK
            Article
            10.14236/ewic/HCI2016.75
            6f835188-9be0-4a41-a50d-bbabbc642a09
            © Tang et al. Published by BCS Learning and Development Ltd. Proceedings of British HCI 2016 Conference Fusion, Bournemouth, UK

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Proceedings of the 30th International BCS Human Computer Interaction Conference
            HCI
            30
            Bournemouth University, Poole, UK
            11 - 15 July 2016
            Electronic Workshops in Computing (eWiC)
            Fusion
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/HCI2016.75
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction
            gaming interaction modelling,Game design,gaming devices; Applied game applications

            REFERENCES

            1. 2014 Brain Points: A Growth Mindset Incentive Structure Boosts Persistence in an Educational Game. In Proceedings of the SIGCHI Conference on Human Factors in Computer Systems (CHI’14) ACM April 26 May 01 2014 Toronto, Canada

            2. Leap Motion: See your hands in virtual reality 2016

            3. Oculus Rift: Let your mind explore 2016

            4. 2014 Construct 2 Trivia App Part 3 (Game Logic, MSDN)

            5. 1991 The computer for the 21st century. Scientific American 265 3 94 104

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