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      Scale Model Games (SMG): An Introduction to a New Type of Game Play

      proceedings-article
      1 , 1 , 1 , 1
      Proceedings of the 30th International BCS Human Computer Interaction Conference (HCI)
      Fusion
      11 - 15 July 2016
      Immersive scale model game play, Remote control, Real-Time Strategy Game, Imaginative Play, Real world tank battle
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            Abstract

            In this paper, we introduce a new and innovative game play approach that utilizes collaborative multiplayer video game technology to control and manipulate physical miniature models remotely to offer an immersive gaming experience for playing out battlefield scenarios. Classical gameplay with miniature soldier and cannon models for specific war scenes is still in use today and many miniature toys are available for children and adults from toy manufacturers. During the nineties of the last century computer games became more popular and the development of old school toys such as these miniatures is in decline. Remote Controlled scale models (toys) do not give the same immersion as interactive realistic motion control and image display as found in video games. We propose Scale Model Games (SMG), a new type of game play that will provide a solution to this problem and make the gameplay a lot more immersive by integrating the game play of physical models with online multiplayer. This paper defines exactly what SMG stands for and presents a methodology that could be exploited for different gameplays such as miniature toys like tanks, cars, airplanes and boats for hobby or professional use. As a working example, the methodology for a tank battle game is described in this paper.

            Content

            Author and article information

            Contributors
            Conference
            July 2016
            July 2016
            : 1-6
            Affiliations
            [0001]Bournemouth University

            Poole House, Talbot Campus UK BH12 5BB, Poole, United Kingdom
            Article
            10.14236/ewic/HCI2016.78
            f8fca546-c0a0-4a0c-b958-7d06c44fa72c
            © Selvaraj et al. Published by BCS Learning and Development Ltd. Proceedings of British HCI 2016 Conference Fusion, Bournemouth, UK

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Proceedings of the 30th International BCS Human Computer Interaction Conference
            HCI
            30
            Bournemouth University, Poole, UK
            11 - 15 July 2016
            Electronic Workshops in Computing (eWiC)
            Fusion
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/HCI2016.78
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction
            Immersive scale model game play,Imaginative Play,Remote control,Real world tank battle,Real-Time Strategy Game

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