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      Computational methods for text mining user posts on a popular gaming forum for identifying user experience issues

      Published
      proceedings-article
      ,
      Electronic Visualisation and the Arts (EVA 2017) (EVA)
      Electronic Visualisation and the Arts
      11 – 13 July 2017
      Text mining, Usability, Games industry, Graph theory
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            Abstract

            The advent of the social web such as twitter, facebook and the numerous social forums have provided a rich source of data representing human beliefs, social interactions and opinions that can be analysed. In this paper we show how extracting user sentiment by text mining posts from popular gaming forums can be used to identify user experience problems and issues that can adversely effect the enjoyment and gaming experience for the customers. The users posts are downloaded, preprocessed and parsed, we label the posts as negative, positive or neutral in terms of sentiment. We then identify key areas for game play improvement based on the frequency counts of keywords and key phrases used by the fora members. Furthermore, computational models based on complex network theory can rank the issues and provide knowledge about the relationships between them.

            Content

            Author and article information

            Contributors
            Conference
            July 2017
            July 2017
            : 1-7
            Affiliations
            [0001]University of Sunderland

            Sunderland, UK
            Article
            10.14236/ewic/HCI2017.100
            c6f9968d-8b9b-42c0-a83c-ea7dd89f4b6c
            © McGarry et al. Published by BCS Learning and Development. Proceedings of British HCI 2017 – Digital Make-Believe, Sunderland, UK.

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Electronic Visualisation and the Arts (EVA 2017)
            EVA
            London, UK
            11 – 13 July 2017
            Electronic Workshops in Computing (eWiC)
            Electronic Visualisation and the Arts
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/HCI2017.100
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction
            Text mining,Usability,Games industry,Graph theory

            reference

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            7. 1993 Usability Engineering Academic Press Boston, USA.

            8. R Core Team 2015 R: A Language and Environment for Statistical Computing Vienna, Austria R Foundation for Statistical Computing.

            9. 2010 Educational data mining: a review of the state of the art IEEE Transactions on Systems, Man and Cybernetics. Part C Appl. Rev. 40 6 601 618

            10. UKI 2017 The games industry in numbers Association for UK Interactive Entertainment

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