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      Rethinking Prototyping for Audio Games: On Different Modalities in the Prototyping Process

      Published
      proceedings-article
      ,
      Proceedings of the 31st International BCS Human Computer Interaction Conference (HCI 2017) (HCI)
      digital make-believe, with delegates considering our expansive
      3 - 6 July 2017
      Audio Games, Different Modalities, Game Design Process, Paper, Prototyping, Sound
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            Abstract

            There are many similarities between prototyping for traditional computer games and prototyping for other interactive systems, for example, applications for the work place. In most cases, pen and paper are used to initially test design ideas and feasibility. However, in audio games pen and paper can be rather useless for sketching the user experience of sound. In this paper, we argue that conventional lo-fi prototyping techniques are less appropriate for audio game design and take a look at existing models of game design processes. In this course, we identify and describe a major challenge in prototyping audio games, which we named “Change of Modality”.

            Content

            Author and article information

            Contributors
            Conference
            July 2017
            July 2017
            : 1-5
            Affiliations
            [0001]Vienna University of Technology (TU Wien)

            Institute for Design and Assessment of Technology, Vienna, Austria
            Article
            10.14236/ewic/HCI2017.18
            d8cd64ec-7e06-434c-858d-9e82a26de335
            © Urbanek et al. Published by BCS Learning and Development Ltd. Proceedings of British HCI 2017 – Digital Make-Believe. Sunderland, UK.

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Proceedings of the 31st International BCS Human Computer Interaction Conference (HCI 2017)
            HCI
            31
            Sunderland, UK
            3 - 6 July 2017
            Electronic Workshops in Computing (eWiC)
            digital make-believe, with delegates considering our expansive
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/HCI2017.18
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction
            Audio Games,Different Modalities,Game Design Process,Paper,Prototyping,Sound

            References

            1. 2010 Sketching User Experiences: Getting the Design Right and The Right Design Morgan Kaufmann

            2. et al 2000 Sleuth: An Audio Experience Proceedings of The International Conference on Auditory Display

            3. 2014 Game Design Workshop: A Playcentric Approach to Creating Innovative Games CRC press

            4. 2016 Announcing a New Tool for Building Interactive Adventure Games on Alexa May 29 2017 https://developer.amazon.com/de/blogs/alexa/post/txeqv5k754ys77/announcing-a-new-tool-for-building-interactive-adventure-games-on-alexa

            5. 2007 Thoughtful Interaction Design: A Design Perspective on Information Technology MIT Press

            6. 2008 The Audio Adventurer: Design of a Portable Audio Adventure Game Fun and Games 46 58 Springer

            7. 2010 iSpooks: An Audio Focused Game Design Proceedings of the 5th Audio Mostly Conference: A Conference on Interaction with Sound 11 ACM

            8. 2004 Interacting with sound: An interaction paradigm for virtual auditory worlds Proceedings of the 10th International Conference on Auditory Display

            9. 2014 Audio games as educational tools: Design principles and examples Games Media Entertainment (GEM), 2014 IEEE 1 8

            10. 2004 Rules of Play: Game Design Fundamentals MIT press

            11. 2014 The Art of Game Design: A Book of Lenses CRC Press

            12. 2017 Tangible Audio Game Development Kit: Prototyping Audio Games with a Tangible Editor Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction 473 479 ACM

            13. 2004 3D Shooting Games, Multimodal Games, Sound Games and More Working Examples of the Future of Games for the Blind International Conference on Computers for Handicapped Persons 257 263 Springer

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