Blog
About

84
views
0
recommends
+1 Recommend
1 collections
    12
    shares
      • Record: found
      • Abstract: found
      • Article: found
      Is Open Access

      MoCon-VR: Motion Control in Mobile Virtual Realty Applications through Smartwatches

      , , , ,

      Proceedings of the 31st International BCS Human Computer Interaction Conference (HCI 2017) (HCI)

      digital make-believe, with delegates considering our expansive

      3 - 6 July 2017

      Virtual reality, Mobile devices, Mobile VR applications, Smartwatch, Google cardboard

      Read this article at

      Bookmark
          There is no author summary for this article yet. Authors can add summaries to their articles on ScienceOpen to make them more accessible to a non-specialist audience.

          Abstract

          The high processing capabilities of current smartphones and the availability of wearable Virtual Reality (VR) toolkits make it possible for normal users to use VR environments on go for gaming or learning. However, users normally need to use their head movement for interacting or moving the objects inside these VR environments. This can cause the dizzy and nauseas feelings amongst the users as well as neck/head muscle tiredness effect, which restrict them to use it for longer time. Targeting this problem, we propose to use the 3D accelerometer inside the current smartwatches. In this way, users would easily interact or control the movement inside the mobile VR environment through their wrist movement. For this purpose, we built MoCon-VR framework that provides the motion control in Google Cardboard-based mobile VR environment through smartwatch’s 3D accelerometer sensor. A preliminary conducted study with 10 participants shows less dizzy and nausea feelings amongst the participants as well as less neck/head muscle pains, in compared to the standard head-movement-based approach.

          Related collections

          Most cited references 16

          • Record: found
          • Abstract: not found
          • Article: not found

          Wearable hud for ecological field research applications

            Bookmark
            • Record: found
            • Abstract: not found
            • Article: not found

            A Low-cost Virtual Reality Game for Amblyopia Rehabilitation

              Bookmark
              • Record: found
              • Abstract: not found
              • Article: not found

              A Mobile Application for the Stereoacuity Test

                Bookmark

                Author and article information

                Affiliations
                Computer Graphics and HCI Group, University of Kaiserslautern, 67663 – Kaiserslautern, Germany
                Contributors
                Conference
                July 2017
                July 2017
                : 1-4
                10.14236/ewic/HCI2017.29
                © Humayoun et al. Published by BCS Learning and Development Ltd. Proceedings of British HCI 2017 – Digital Make-Believe. Sunderland, UK.

                This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

                Proceedings of the 31st International BCS Human Computer Interaction Conference (HCI 2017)
                HCI
                31
                Sunderland, UK
                3 - 6 July 2017
                Electronic Workshops in Computing (eWiC)
                digital make-believe, with delegates considering our expansive
                Product
                Product Information: 1477-9358 BCS Learning & Development
                Self URI (journal page): https://ewic.bcs.org/
                Categories
                Electronic Workshops in Computing

                Comments

                Comment on this article