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      MoCon-VR: Motion Control in Mobile Virtual Realty Applications through Smartwatches

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      Proceedings of the 31st International BCS Human Computer Interaction Conference (HCI 2017) (HCI)
      digital make-believe, with delegates considering our expansive
      3 - 6 July 2017
      Virtual reality, Mobile devices, Mobile VR applications, Smartwatch, Google cardboard
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            Abstract

            The high processing capabilities of current smartphones and the availability of wearable Virtual Reality (VR) toolkits make it possible for normal users to use VR environments on go for gaming or learning. However, users normally need to use their head movement for interacting or moving the objects inside these VR environments. This can cause the dizzy and nauseas feelings amongst the users as well as neck/head muscle tiredness effect, which restrict them to use it for longer time. Targeting this problem, we propose to use the 3D accelerometer inside the current smartwatches. In this way, users would easily interact or control the movement inside the mobile VR environment through their wrist movement. For this purpose, we built MoCon-VR framework that provides the motion control in Google Cardboard-based mobile VR environment through smartwatch’s 3D accelerometer sensor. A preliminary conducted study with 10 participants shows less dizzy and nausea feelings amongst the participants as well as less neck/head muscle pains, in compared to the standard head-movement-based approach.

            Content

            Author and article information

            Contributors
            Conference
            July 2017
            July 2017
            : 1-4
            Affiliations
            [0001]Computer Graphics and HCI Group, University of Kaiserslautern, 67663 – Kaiserslautern, Germany
            Article
            10.14236/ewic/HCI2017.29
            7f5a04bd-9d42-466b-ad93-80183fae2422
            © Humayoun et al. Published by BCS Learning and Development Ltd. Proceedings of British HCI 2017 – Digital Make-Believe. Sunderland, UK.

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Proceedings of the 31st International BCS Human Computer Interaction Conference (HCI 2017)
            HCI
            31
            Sunderland, UK
            3 - 6 July 2017
            Electronic Workshops in Computing (eWiC)
            digital make-believe, with delegates considering our expansive
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/HCI2017.29
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction
            Virtual reality,Smartwatch,Mobile devices,Google cardboard,Mobile VR applications

            References

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            5. 2016 What you need to know about nausea in VR SHIFTY PIXELS Tuesday Mar 22 2016 http://www.androidcentral.com/what-you-need-know-about-nausea-vr

            6. 2015 A Study on the Real Estate Information System Based on Virtual Reality Technology. Advanced Science and Technology Letters 87 82 87

            7. 2016 Eye movement interactions in google cardboard using a low cost EOG setup Adjunct Proceedings of UbiComp '16 ACM 1773 1776

            8. 2016 VR4DT - Virtual Reality for Driving Test International Journal of Engineering Science and Computing 3185 3188

            9. 2016 The dangers of virtual reality Wearabel Tech 29 March 2016 https://www.cnet.com/uk/news/the-dangers-of-virtual-reality/

            10. 2016 Exploring the Persuasive Power of Virtual Reality Imagery for Destination Marketing. Tourism Travel and Research Association: Advancing Tourism Research Globally 25 25 June 3 2016

            11. 2016 CardboardSense: Interacting with DIY Cardboard VR Headset Tapping. DIS '16 ACM New York, NY, USA 229 233

            12. 2015 Application of Google Cardboard in Fire Hazard Simulation ACRS 2015

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