2,754
views
0
recommends
+1 Recommend
1 collections
    12
    shares

      Studying business & IT? Drive your professional career forwards with BCS books - for a 20% discount click here: shop.bcs.org

      scite_
       
      • Record: found
      • Abstract: found
      • Conference Proceedings: found
      Is Open Access

      User Experience in Cross-channel Ecosystems

      Published
      proceedings-article
      ,
      Proceedings of the 31st International BCS Human Computer Interaction Conference (HCI 2017) (HCI)
      digital make-believe, with delegates considering our expansive
      3 - 6 July 2017
      Blended space, contextual blending, cross-channel, place, place-making, user experience, information architecture
      Bookmark

            Abstract

            Recent developments in information and communication technologies have left interaction design and human-computer interaction (HCI) with something of a conceptual gap. The distinction between physical and digital spaces is increasingly blurred. Cloud-based services have enabled a separation of information content from device so that content can be accessed and manipulated across multiple devices and locations. The user experience (UX) frequently needs to deal with activities that transition across physical and digital spaces and ecosystems of devices and services. Designers can no longer prescribe the journey or curate experiences simply as isolated interactions. Instead, UX must be consistently spread across touchpoints, channels, and device ecosystems. Our contribution to the development of UX, interaction design, and information architecture is to appeal to the notions of cross channel user experiences and blended spaces. Information architecture is the pervasive layer that underlies interactions that cross services, devices and blended physical and digital spaces. Information architecture is the structure within which the UX unfolds. From this perspective, we highlight the importance of creating meaningful places for experience and navigation through blended spaces.

            Content

            Author and article information

            Contributors
            Conference
            July 2017
            July 2017
            : 1-12
            Affiliations
            [0001]Centre for interaction Design

            Edinburgh Napier University

            Edinburgh EH10 5DT, UK
            [0002]Jönköping International Business School

            Jönköping, Sweden
            Article
            10.14236/ewic/HCI2017.38
            0e703bce-4a0b-4d03-9b23-1535a9fbb843
            © Benyon et al. Published by BCS Learning and Development Ltd. Proceedings of British HCI 2017 – Digital Make-Believe. Sunderland, UK.

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Proceedings of the 31st International BCS Human Computer Interaction Conference (HCI 2017)
            HCI
            31
            Sunderland, UK
            3 - 6 July 2017
            Electronic Workshops in Computing (eWiC)
            digital make-believe, with delegates considering our expansive
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/HCI2017.38
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction
            Blended space,cross-channel,user experience,place,place-making,information architecture,contextual blending

            References

            1. 1992 Wayfinding: People, Signs, and Architecture Mcgraw-Hill

            2. 2011 Reimagining HCI: toward a more human-centred perspective Interactions 18 4 50 57

            3. Beaudouin-Lafon’s 2000 Instrumental Interaction: An Interaction Model for Designing Post-WlMP User Interfaces Proc CHI 2000

            4. 2009 From Interaction to Trajectories: Designing Coherent Journeys Through User Experiences Proceedings of CHI 2009

            5. 2017 Designing User Experience; a guide to HCI, UX and interaction design. Pearson

            6. 2014 Spaces of Interaction Places for Experience Morgan and Claypool

            7. 2012 Presence in Blended Spaces Interacting with Computers 24 4 219 226

            8. 1997 Social Navigation of Information Space Springer

            9. 2012 Designing Blended Spaces Proceedings of Designing Collaborative Interactive Spaces http://hci.uni-konstanz.de/dcis/

            10. 2013 Blended Spaces and Digital Tourism Proceedings of CHI2013 workshop on Blended Interaction Spaces

            11. 2015 Third-wave HCI, 10 years later -Participation and sharing Interactions 22 5 24 31 http://dx.doi.org/10.1145/2804405

            12. 2012 Dynamics in artifact ecologies Proceedings of NordiCHI’12 448 457

            13. 2001 Less is More (More or Less), in (ed.) The Invisible Future: The seamless integration of technology in everyday life McGraw-Hill 145 179

            14. 2004 Social Navigation and Seamful Design Journal of the Japanese Cognitive Science Society

            15. 2004 Seamful interweaving: Heterogeneity in the theory and design of interactive systems Proceedings of the ACM Conference on Designing Interactive Systems (DIS’04) 243 252

            16. 2003 Seamful design: Showing the seams in wearable computing Proceedings of the IEEE Eurowearable Conference 11 17

            17. 2013 Space and place in digital technology research: A theoretical overview. In (eds.) The SAGE Handbook of Digital Technology Research. SAGE

            18. 2004 Understanding Spaces as Places: Extending Interaction Design Paradigms. Cognition Technology and Work. Special Issue on “Presence: design and technology challenges for cooperative activities in virtual or remote environments” 6 1 37 40 Springer

            19. 2006 Real Life Experiences with Experience Design Proceedings of Nordichi 2006

            20. 2016 Designing Media ArchitectureTools and Approaches for Addressing the Main Design Challenges Proceedings of CHI 2016

            21. 2013 Towards a Framework for Projection Installations. Proceedings of PerDis ‘13

            22. 2002 The way we think: Conceptual Blending and the Mind’s Hidden Complexities. Basic Books

            23. 2007 The product ecology: Understanding social product use and supporting design culture International Journal of Design 2 1 11 20

            24. 2004 Understanding experience in interactive systems

            25. (nd) User experience design http://www.uxmatters.com/glossary/

            26. 2011 The Elements of User Experience. New Riders 2nd ed.

            27. 2007 On the ground running: Lessons from experience design https://speedbird.wordpress.com/2007/06/22/on-the-ground-running-lessons-from-experience-design/

            28. 2008 User experience (UX): towards an experiential perspective on product quality. Proceedings of the 20th International Conference of the Association Francophone d’Interaction Homme-Machine 11 15

            29. 2015 Understanding Context. O’Reilly

            30. 2016 Getting a grip on tangible interaction: a framework on physical space and social interaction. Proceedings of CHI 2016

            31. 2009 Tangible Presence in Blended Reality Space. Proceedings of Presence 2009

            32. 2005 Material anchors for conceptual blends. Journal of pragmatics 37 10 1555 1577

            33. 2008 From crossmedia to transmedia: toughts on the future of entertainment http://www.lunchoverip.com/2008/05/from-crossmedia.html

            34. 2007 Designing with Blends - Conceptual Foundations of HumanComputer interaction and Software Engineering The MIT Press

            35. 2000 Information Design The MIT Press

            36. 2006 Convergence Culture New York University Press

            37. 2011 Transmedia 202: Further Reflections http://henryjenkins.org/2011/08/defining_transmedia_further_re.html

            38. 2014 Blended Interaction: understanding natural human-computer interaction in post-WIMP interactive spaces. Personal Ubiquitous Computing 18 5 1139 1158 http://10.1007/s00779-013-0725-4

            39. 2012 Digital Form and Materiality: Propositions for A New Approach to Interaction Design Research. Proceedings of Nordichi 2012

            40. 2000 A Few Thoughts on Cognitive Overload Intellectica 1 30 19 51

            41. 2013 Embodied cognition and the magical future of interaction design. ACM Trans. Computer-Human Interactions 20 1

            42. 1960 The Image of the City The MIT Press

            43. 2015 Applying crosschannel user experience design theory to practice - A case study of a public transportation company in Sweden Jönköping International Business School

            44. 2012 Trillions - Thriving in the Emerging Information Ecology Wiley

            45. 2004 >Technology as experience The MIT Press

            46. 2004 Me++ The Cyborg Self and the Networked City The MIT Press

            47. 1987 Existence, Space and Architecture Praeger Publishers

            48. (n.d.) The Definition of User Experience. Nielsen Norman Group https://www.nngroup.com/articles/definition-user-experience/

            49. 2016 Using the Blended Spaces Framework to design Heritage Stories with Schoolchildren International Journal of Child-Computer Interaction

            50. 2013 A Brief History of Information Architecture. Journal of Information Architecture 3 2 33 45

            51. 2014 Reframing Information Architecture Springer

            52. 2013 The Architecture of Information. Études de communication 41 2013 31 56 Doi:10.4000/edc.5380

            53. 2016 The Architecture of Cross-channel Ecosystems - From convergence to experience. Proceedings of the 8th International ACM Conference on the Management of Digital Ecosystems (MEDES’16)

            54. 2009 Information Architecture for Ubiquitous Ecologies. Proceedings of the International ACM Conference on Management of Emergent Digital Ecosystems (MEDES’09) 29 196 29

            55. 2011 Pervasive Information Architecture: Designing Cross channel User Experiences Morgan Kauffman

            56. 2006 Moving on from Weiser’s vision of calm computing: Engaging ubicomp experiences. Proceedings of Ubicomp 2006

            57. 2006 Information Architecture for the World Wide Web. O’Reilly 3rd ed.

            58. 2010 An Evolving Glossary of Experience Design https://web.archive.org/web/20150801125440/http://www.nathan.com/ed/glossary/

            59. 1977 Space and Place University of Minnesota Press

            60. 2004 Evolving to a New Dominant Logic for Marketing Journal of Marketing 68 1 1 17

            61. 2013 A case study on design with conceptual blending International Journal of Design Creativity 1 109 122

            62. 1996 Bringing Design to Software Addison-Wesley

            63. 1990 Information Anxiety Bantam

            64. 1989 Hats. Design Quarterly

            Comments

            Comment on this article