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      User Experience in Cross-channel Ecosystems

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      Proceedings of the 31st International BCS Human Computer Interaction Conference (HCI 2017) (HCI)
      digital make-believe, with delegates considering our expansive
      3 - 6 July 2017
      Blended space, contextual blending, cross-channel, place, place-making, user experience, information architecture
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            Abstract

            Recent developments in information and communication technologies have left interaction design and human-computer interaction (HCI) with something of a conceptual gap. The distinction between physical and digital spaces is increasingly blurred. Cloud-based services have enabled a separation of information content from device so that content can be accessed and manipulated across multiple devices and locations. The user experience (UX) frequently needs to deal with activities that transition across physical and digital spaces and ecosystems of devices and services. Designers can no longer prescribe the journey or curate experiences simply as isolated interactions. Instead, UX must be consistently spread across touchpoints, channels, and device ecosystems. Our contribution to the development of UX, interaction design, and information architecture is to appeal to the notions of cross channel user experiences and blended spaces. Information architecture is the pervasive layer that underlies interactions that cross services, devices and blended physical and digital spaces. Information architecture is the structure within which the UX unfolds. From this perspective, we highlight the importance of creating meaningful places for experience and navigation through blended spaces.

            Content

            Author and article information

            Contributors
            Conference
            July 2017
            July 2017
            : 1-12
            Affiliations
            [0001]Centre for interaction Design

            Edinburgh Napier University

            Edinburgh EH10 5DT, UK
            [0002]Jönköping International Business School

            Jönköping, Sweden
            Article
            10.14236/ewic/HCI2017.38
            0e703bce-4a0b-4d03-9b23-1535a9fbb843
            © Benyon et al. Published by BCS Learning and Development Ltd. Proceedings of British HCI 2017 – Digital Make-Believe. Sunderland, UK.

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Proceedings of the 31st International BCS Human Computer Interaction Conference (HCI 2017)
            HCI
            31
            Sunderland, UK
            3 - 6 July 2017
            Electronic Workshops in Computing (eWiC)
            digital make-believe, with delegates considering our expansive
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/HCI2017.38
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction
            Blended space,cross-channel,user experience,place,place-making,information architecture,contextual blending

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