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      From Cultural Probes Tasks to Gamified Virtual Energy Missions

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      Proceedings of the 31st International BCS Human Computer Interaction Conference (HCI 2017) (HCI)
      digital make-believe, with delegates considering our expansive
      3 - 6 July 2017
      Cultural Probes, Gamification, Energy awareness
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            Abstract

            This paper proposes a gamification design of a Cultural Probes (CP) in the context of the Smart Grid. CP is a well-known HCI technique used to inform and inspire applications design. Gamification aims to enhance the participation of users in CP tasks. Participants are children who develop tasks to provide designers with information about families' habits of energy consumption, and their knowledge and interest in energy related issues. We use a narrative that engages the player in the mission of saving people wasting energy crazily, under the influence of an evil wizard.

            Content

            Author and article information

            Contributors
            Conference
            July 2017
            July 2017
            : 1-6
            Affiliations
            [0001]Dep. Matemàtiques i Informàtica

            Gran via, 585, Bcn, 08007 Spain
            [0002]Gamification Research Dep.

            Gecon, St. Feliu de Ll. Bcn
            Article
            10.14236/ewic/HCI2017.79
            5da7c062-92c1-4c41-ba4f-30481b7e215f
            © Samso et al. Published by BCS Learning and Development Ltd. Proceedings of British HCI 2017 – Digital Make-Believe. Sunderland, UK.

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Proceedings of the 31st International BCS Human Computer Interaction Conference (HCI 2017)
            HCI
            31
            Sunderland, UK
            3 - 6 July 2017
            Electronic Workshops in Computing (eWiC)
            digital make-believe, with delegates considering our expansive
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/HCI2017.79
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction
            Gamification,Cultural Probes,Energy awareness

            Reference

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            4. 2016 Narrative game mechanics. In Interactive Storytelling International Conference on Interactive Digital Storytelling 2016 Lecture Notes in Computer Science Springer

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            6. 2016 Gamified probes for cooperative learning: a case study Multimedia Tools and Applications 1 25

            7. 2003 Using digital cultural probes in design with children In Proceedings of the 2003 Conference on Interaction Design and Children, IDC ’03 New York, NY, USA 154 154 ACM

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            10. 2016 opower Visited on December 23 2016 https://opower.com

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            12. 2006 Designing cultural probes for children In Proceedings of the 18th Australia Conference on ComputerHuman Interaction: Design: Activities, Artefacts and Environments, OZCHI ’06 New York, NY, USA 385 388 ACM

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