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      An Exergame Themed on the Power of Religious Belief for Stroke/Motor Rehabilitation

      proceedings-article
      , ,
      Proceedings of the 32nd International BCS Human Computer Interaction Conference (HCI)
      Human Computer Interaction Conference
      4 - 6 July 2018
      exergame, religious belief, motivation, sensors, immersion, game design
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            Abstract

            Post-stroke recovery depends on, a) motivation for physical exercises and b) trained therapists. The objective of the study was to examine the effect an exergame with a religious ritual as gameplay theme has on the motivation for lower limb motor therapy. Two games were designed and developed, a ‘temple game’ simulating the 2400 odd steps to reach the sanctum of a famous deity located in India and a ‘trekking game’ with similar setup sans the religious symbols. A gym stair-stepper equipment was fitted with sensors to detect the action of climbing. Each physical step-action is mapped to a corressponding step in the virtual game. Data were collected from 4 stroke patients, 1 spinal cord injury patient and 13 healthy male participants. Motivation/immersion difference between the two games was compared. The post-test game experience questionnaire scored higher on immersion, motivation, and interest for the temple game. A remotely accessed and controlled exergame is considered important for doctors and patients due to the acute shortage of trained therapists. The findings open up a new genre of exergaming for neurorehabilitation customized to personal belief/faith structures. The authors do not propagate or promote any religious beliefs (+positive or −negative) but have sourced an existing belief system to build assistive devices for stroke rehab.

            Content

            Author and article information

            Contributors
            Conference
            July 2018
            July 2018
            : 1-6
            Affiliations
            [0001]IIIT-Hyderabad
            Article
            10.14236/ewic/HCI2018.102
            602bf918-c964-44ba-a68d-e1fd563878c0
            © Singla et al. Published by BCS Learning and Development Ltd. Proceedings of British HCI 2018. Belfast, UK.

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Proceedings of the 32nd International BCS Human Computer Interaction Conference
            HCI
            32
            Belfast, UK
            4 - 6 July 2018
            Electronic Workshops in Computing (eWiC)
            Human Computer Interaction Conference
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/HCI2018.102
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction
            exergame,religious belief,motivation,sensors,immersion,game design

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