+1 Recommend
1 collections
      • Record: found
      • Abstract: found
      • Conference Proceedings: found
      Is Open Access

      The Monarch Room: An Interactive System for Visualization of Global Migration Data


      , , , ,

      Proceedings of the 32nd International BCS Human Computer Interaction Conference (HCI)

      Human Computer Interaction Conference

      4 - 6 July 2018

      Data visualization, Interactive System, Spherical Screen, Museum Room Prototype, Design Process, Interaction Design, World Migration



            Representation, presentation and interaction are subjects that require to be consciously contemplated while designing information visualization systems. This paper describes the ideation and design process of The Monarch Room , an information visualization system of global migration data. Our solution was designed to allow visitors of a museum to select, browse and interact with a visual interactive representation of migration flows in a unified view. Visitors can convey their learning purposes by seamlessly combining criteria such as time scales, location, and reasons behind migration, from either manual our automatic interactions. We believe our work contributes to the design of interfaces that enable a more in-depth understanding of global human migration patterns. In this paper, we describe our first design and research efforts.


            Author and article information

            July 2018
            July 2018
            : 1-5

            Funchal, Portugal
            [0002]Imperial College London

            London, England
            © Caraban et al. Published by BCS Learning and Development Ltd. Proceedings of British HCI 2018. Belfast, UK.

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Proceedings of the 32nd International BCS Human Computer Interaction Conference
            Belfast, UK
            4 - 6 July 2018
            Electronic Workshops in Computing (eWiC)
            Human Computer Interaction Conference
            Product Information: 1477-9358BCS Learning & Development
            Self URI (journal page): https://ewic.bcs.org/
            Electronic Workshops in Computing


            1. , ‘Projections on Museum Exhibits: Engaging Visitors in the Museum Setting’, in Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction - OZCHI ’10 2010, p. 80.

            2. , ‘The immersive museum’, in Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces - ITS ’13 2013, pp. 463–468.

            3. , and Handbook of research on technological developments for cultural heritage and eTourism applications. .

            4. , ‘Yes, You May Touch the Art: New Media Interfaces and Rhetorical Experience in the Digitally Interactive Museum’, 2017.

            5. , ‘Technological novelty and open-endedness: Two characteristics of interactive exhibits that contribute to the holding of visitor attention in a science museum’, Res. J. Sci. Teach., vol. 40, no. 2, pp. 121–137, Feb. 2003.

            6. , and , ‘Sphere: multi-touch interactions on a spherical display’, in Proceedings of the 21st annual ACM symposium on User interface software and technology - UIST ’08 2008, p. 77.

            7. , ‘Beyond Flat Surface Computing: Challenges of Depth-aware and Curved Interfaces’, in Proceedings of the seventeen ACM international conference on Multimedia - MM ’09 2009, p. 935.

            8. , and , ‘GlobalFestival: Evaluating Real World Interaction on a Spherical Display’, in Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing - UbiComp ’15 2015, pp. 1251–1261.

            9. , ‘Enter the Circle: Blending Spherical Displays and Playful Embedded Interaction in Public Spaces’, in Proceedings of the 4th International Symposium on Pervasive Displays - PerDis ’15 2015, pp. 195–200.

            10. , and , ‘Creativity methods in interaction design’, Proceedings of the 1st DESIRE Network Conference on Creativity and Innovation in Design Desire Network, pp. 12–21 2010.

            11. , ‘Information Visualization: an Introduction’, in Information Visualization, Cham: Springer International Publishing, 2014.

            12. (2009). Flow mapping and multivariate visualization of large spatial interaction data IEEE Transactions on Visualization and Computer Graphics 15(6).

            13. , & (2016). Interactive visual analytics on Big Data: Tableau vs D3 js. Journal of e-Learning and Knowledge Society 12(4).

            14. Spatial Interaction Patterns, Journal of Environmental Systems, vol. 6, no. 4, pp. 271–301 1976.

            15. Experiments in Migration Mapping by Computer, American Cartographer, vol. 14, pp. 155–163 1987.

            16. , & (2017 October). The Ocean Game: Assessing Children’s Engagement and Learning in a Museum Setting Using a Treasure-Hunt Game CHI Play pp. 99–109

            17. , & (2017 September). Shifting from the Children to the Teens’ Usability: Adapting a Gamified Experience of a Museum Tour Interact (pp. 464–468).


            Comment on this article