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      Celebrating 65 years of The Computer Journal - free-to-read perspectives - bcs.org/tcj65

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      Light Saver: Wearable LEDs to Hunt, Reward, Show Off and Equalise

      proceedings-article
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      Proceedings of the 32nd International BCS Human Computer Interaction Conference (HCI)
      Human Computer Interaction Conference
      4 - 6 July 2018
      Body games, Wearables, Ability balancing, Children
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            Abstract

            Differences in children’s skills and physique can impede their enjoyment of physical games. In this paper, we present a wearable system for playing tag in the dark. We intended the LEDs on players’ vests to balance differences in children’s abilities by increasing the visibility of more successful players. Initial tests with 64 children suggest that lighting effects may have indirectly produced an ability equalizing effect through prompting in-game communication about cooperation. In our design, very simple lights functioned as a distributed on body scoreboard while simultaneously offering other effects such as providing reward, motivation and illumination. We hope this design may give inspiration to developers concerned with playing balancing and wearable game platforms.

            Content

            Author and article information

            Contributors
            Conference
            July 2018
            July 2018
            : 1-5
            Affiliations
            [0001]University of Southern Denmark

            Kolding, Denmark 6000
            Article
            10.14236/ewic/HCI2018.123
            18373062-5e0b-459f-be15-2fabc439d092
            © Worm et al. Published by BCS Learning and Development Ltd. Proceedings of British HCI 2018. Belfast, UK.

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Proceedings of the 32nd International BCS Human Computer Interaction Conference
            HCI
            32
            Belfast, UK
            4 - 6 July 2018
            Electronic Workshops in Computing (eWiC)
            Human Computer Interaction Conference
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/HCI2018.123
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction
            Body games,Wearables,Ability balancing,Children

            References

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            3. 2016 Body image: Understanding body dissatisfaction in men women and children Taylor & Francis.

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            6. , E., 2013 The design space of body games: technological, physical, and social design, in: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems ACM, pp. 3365–3374.

            7. 2007 HUGs: head-up games, in: Proceedings of the 6th International Conference on Interaction Design and Children ACM, pp. 205–208.

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            10. , R., 2014 Steering gameplay behavior in the Interactive Tag Playground, in: European Conference on Ambient Intelligence Springer, pp. 145–157.

            11. , O’ 2013 Bodily interaction in the dark, in: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems ACM, pp. 1275–1278.

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