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      Towards an Interaction Blueprint for Mixed Reality Experiences in GLAM Spaces: The Augmented Telegrapher at Porthcurno Museum

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      Proceedings of the 32nd International BCS Human Computer Interaction Conference (HCI)
      Human Computer Interaction Conference
      4 - 6 July 2018
      Interaction Design, Mixed Reality, Augmented Reality Design, GLAM, Heritage, Immersion
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            Abstract

            Emerging mixed reality (MR) technologies, such as Microsoft HoloLens, present many exciting opportunities to the heritage sector. For example, the development of immersive experiences within gallery, library, archive, and museum (GLAM) spaces. Previous work on virtual and augmented reality (AR/VR) in such spaces is often limited to meta-layers of information beyond traditional modes. However, the affordances of MR potentially offer new ways to design content beyond AR/VR that can engage users as performers upon the stage of historically resonant and artistically charged places. This work-in-progress paper examines the case of the Augmented Telegrapher under development at Porthcurno Museum. A pilot study with 30 participants examined how to situate the Augmented Telegrapher into the context of a multi-player game, with particular attention given to which interaction style is more suitable: the use of sensors and gestures to manipulate virtual objects, or a tangible user interface grounded by relevant physical objects. Experimentation reveals a statistically significant difference in time taken to complete a data entry task (d = 1.32, p < .01) and data entry errors (d = 1.24, p < .01). This highlights several challenges in the manipulation of virtual objects, most notably the difficulty of manipulating virtual objects using unnatural maps of artificial gestures to intentions. This work-in-progress paper briefly outlines future directions in response to these challenges, paving the way towards an interaction design blueprint for mixed-reality experiences in GLAM spaces.

            Content

            Author and article information

            Contributors
            Conference
            July 2018
            July 2018
            : 1-5
            Affiliations
            [ 1 ] Games Academy

            Falmouth University

            Cornwall, United Kingdom
            [ 2 ] Digital Coordination

            Cornwall Museums Partnership

            Cornwall, United Kingdom
            Article
            10.14236/ewic/HCI2018.135
            ad373c34-64ce-4eaf-860b-ceb557b294a0
            © Scott et al. Published by BCS Learning and Development Ltd. Proceedings of British HCI 2018. Belfast, UK.

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Proceedings of the 32nd International BCS Human Computer Interaction Conference
            HCI
            32
            Belfast, UK
            4 - 6 July 2018
            Electronic Workshops in Computing (eWiC)
            Human Computer Interaction Conference
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/HCI2018.135
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction
            Interaction Design,GLAM, Heritage,Mixed Reality,Immersion,Augmented Reality Design

            References

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            16. 2018 Mobile Augmented Reality Illustrations that entertain and inform: Design and Implementation issues with the Hololens SIGGRAPH Asia 2017 Mobile Graphics & Interactive Applications (SA ’17)

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