Brendan Cassidy , Gavin Sim , David Wayne Robinson , Devlin Gandy
July 2018
Proceedings of the 32nd International BCS Human Computer Interaction Conference (HCI)
Human Computer Interaction Conference
4 - 6 July 2018
Virtual Reality, VR, Mixed Reality, Archaeology, Heritage, Data Visualisation
This paper describes a virtual reality prototype developed to help archaeologists and other stakeholders explore and analyse archaeological data in a more immersive context. We describe a VR reconstruction of Pleito Cave, a fragile world class rock art site with accessibility limitation. Key stakeholders are identified and a prototype is described that provides a VR platform for visualising and interacting with complex archaeological data (gathered from techniques such as decorrelation stretch and x-ray fluorescence) virtually ‘in situ’, in a way that would not be possible at the real site. The prototype allows multiple remote users to interact with the cave together simultaneously providing opportunities for collaborative interpretation and analysis of archaeological data.
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