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      A Virtual Reality Platform for Analyzing Remote Archaeological Sites

      proceedings-article
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      Proceedings of the 32nd International BCS Human Computer Interaction Conference (HCI)
      Human Computer Interaction Conference
      4 - 6 July 2018
      Virtual Reality, VR, Mixed Reality, Archaeology, Heritage, Data Visualisation
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            Abstract

            This paper describes a virtual reality prototype developed to help archaeologists and other stakeholders explore and analyse archaeological data in a more immersive context. We describe a VR reconstruction of Pleito Cave, a fragile world class rock art site with accessibility limitation. Key stakeholders are identified and a prototype is described that provides a VR platform for visualising and interacting with complex archaeological data (gathered from techniques such as decorrelation stretch and x-ray fluorescence) virtually ‘in situ’, in a way that would not be possible at the real site. The prototype allows multiple remote users to interact with the cave together simultaneously providing opportunities for collaborative interpretation and analysis of archaeological data.

            Content

            Author and article information

            Contributors
            Conference
            July 2018
            July 2018
            : 1-5
            Affiliations
            [0001]Department of Computing

            University of Central Lancashire

            Preston, UK. PR1 2HE
            [0002]Department of Archaeology

            University of Central Lancashire

            Preston, UK. PR1, 2HE
            [0003]Department of Archaeology

            University of Cambridge

            Cambridge, UK. CB2 3DZ
            Article
            10.14236/ewic/HCI2018.171
            a424920d-41a3-46d6-b596-21102745e3e3
            © Cassidy et al. Published by BCS Learning and Development Ltd. Proceedings of British HCI 2018. Belfast, UK.

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Proceedings of the 32nd International BCS Human Computer Interaction Conference
            HCI
            32
            Belfast, UK
            4 - 6 July 2018
            Electronic Workshops in Computing (eWiC)
            Human Computer Interaction Conference
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/HCI2018.171
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction
            Virtual Reality,VR,Mixed Reality,Archaeology,Heritage,Data Visualisation

            REFERENCES

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            2. 2015 3D visualization of cultural heritage artefacts with virtual reality devices The International Archives of Photogrammetry, Remote Sensing and Spatial Information Sciences 40 5 165

            3. & 2018 Emigdiano Blues: the California indigenous pigment palette and an in situ analysis of an exotic colour Journal of Open Archaeology 4 152 172

            4. 2016 Unravelling the Gordian Knot: Combining Technologies to Analyse Rock Art in Pleito Cave Society for California Archaeology Proceedings 30 183 195

            5. & 2018 A Survey of Augmented, Virtual, and Mixed Reality for Cultural Heritage J. Comput. Cult. Herit. 11, 2, Article 7 March 2018 36

            6. CassidyB RobinsonD & GandyD. 2018 Accessing the inaccessible: Valuing Virtual Reality and remote access to Pleito Cave

            7. Presentation at the Society for American Archaeology Association 83rd Annual Meeting Washington D.C

            8. 2018 The Gordian Knot: Novel Methods for Digitally Identifying, Defining, and Separating Unique Rock Art Elements Presentation at the Society for American Archaeology Association 83rd Annual Meeting Washington D.C

            9. 2006 A tool for the digital enhancement of pictographs http://www.dstretch.com/ (retrieved 15/05/2018)

            10. , De , & 2016 Complementing Artworks to Create Immersive VR Museum Experiences In Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology (ACE ’16) ACM New York, NY, USA 6

            11. & 2018 Interactive Relighting, Digital Enhancement and Inclusive Diagrammatic Representations for the Analysis of Rock Art Superimposition: the Main Pleito Cave (CA, USA) Journal of Archaeological Science 93 26 41

            12. 2016 Virtual reality technology based developmental designs of multiplayer-interaction-supporting exhibits of science museums: taking the exhibit of “virtual experience on an aircraft carrier”, in China science and technology museum as an example In Proceedings of the 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry - Volume 1 (VRCAI ’16) 1 ACM New York, NY, USA 409 412

            13. , & 2015 Methodological Considerations of Integrating Portable Digital Technologies in the Analysis and Management of Complex Superimposed Californian Pictographs: from Spectroscopy and Spectral Imaging to 3- D scanning Digital Applications in Archaeology and Cultural Heritage 2 2-3 166 180

            14. 2018 Crowdsourcing Ideas for Augmented Reality Museum Experiences with Children In Museum Experience Design 75 93 Springer Cham

            15. , & 2013 Spatial user interface for experiencing Mogao caves In Proceedings of the 1st symposium on Spatial user interaction (SUI ’13) ACM New York, NY, USA 21 24

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