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      Game-Based Introductory Learning: Teaching Digital Skills to Older Citizens

      proceedings-article

      1 , 1 , 1

      Proceedings of the 32nd International BCS Human Computer Interaction Conference (HCI)

      Human Computer Interaction Conference

      4 - 6 July 2018

      Learning, Digital skills, Older citizens, Games

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            Abstract

            This paper gives a brief description of an exploratory study in which older citizens were introduced to interactive technology by playing games on touch-screens, playing in pairs with the assistance of a mentor. We focus on two principle aspects, the peer-to-peer interaction during these sessions, and the role of the mentor in progressing the sessions. In the case of peer-to-peer interaction we looked for ways in which players supported each other during interaction to assess the role of peer interaction in this context. In the case of mentoring, contrasting approaches taken in the sessions were analysed for their relative efficacy, both in managing instrumental learning, and in fostering confidence and positivity in participants. We found that peer interaction was broadly a positive influence within sessions. Mentors primarily have a strategic role in providing encouragement and support for the flow of exploratory interaction, rather than providing proactive tutoring.

            Content

            Author and article information

            Contributors
            Conference
            July 2018
            July 2018
            : 1-4
            Affiliations
            [0001]Middlesex University London NW4 4BT
            Article
            10.14236/ewic/HCI2018.226
            42e9d5e9-92ed-48a2-85a1-25884132da86
            © Springett et al. Published by BCS Learning and Development Ltd. Proceedings of British HCI 2018. Belfast, UK.

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Proceedings of the 32nd International BCS Human Computer Interaction Conference
            HCI
            32
            Belfast, UK
            4 - 6 July 2018
            Electronic Workshops in Computing (eWiC)
            Human Computer Interaction Conference
            Product
            Product Information: 1477-9358BCS Learning & Development
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            REFERENCES

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            2. 2013 Learning to use new technologies by older adults: Perceived difficulties, experimentation behaviour and usability Computers in Human Behavior 29 4 1715 1724

            3. 2006 Using thematic analysis in psychology Qualitative Research in Psychology 3 2 77 101 Taylor and Francis

            4. 2014 Applications of Flow in Human Development and Education: The Collected Works of Mihaly Csikszentmihalyi Dordrecht Springer 2014

            5. 2007 Methods for human– computer interaction research with older people, Behaviour & Information Technology 26 4 343 352

            6. 2008 Reality-based interaction: a framework for post-WIMP interfaces In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems Florence, Italy April 5-10, 2008 201 210 ACM, New York, NY, USA

            7. 1976 The Role of Tutoring in Problem Solving J Child Psychol Psyc 17 89 100

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