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      Handling Unknown User Arguments in Argumentative Dialogue Systems

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      Proceedings of the 32nd International BCS Human Computer Interaction Conference (HCI)
      Human Computer Interaction Conference
      4 - 6 July 2018
      Natural Language Understanding, Computational Argumentation, Dialogue Systems
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            Abstract

            In this work we introduce a scheme to handle unknown user arguments in argumentative Dialogue Systems. We consider systems based on argument games and a graph representation of argument components and discuss how a component that is not present in the latter one can be included reasonably. The proposed approach also allows for a differentiation between invalid input and new arguments as well as a reasonable system response in the latter case.

            Content

            Author and article information

            Contributors
            Conference
            July 2018
            July 2018
            : 1-4
            Affiliations
            [0001]Institute of Communications Engineering, Ulm University
            [0002]Department of Engineering, University of Cambridge
            Article
            10.14236/ewic/HCI2018.67
            3ab27df7-e5d3-4bf1-b27f-00e91c1eec99
            © Rach et al. Published by BCS Learning and Development Ltd. Proceedings of British HCI 2018. Belfast, UK.

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Proceedings of the 32nd International BCS Human Computer Interaction Conference
            HCI
            32
            Belfast, UK
            4 - 6 July 2018
            Electronic Workshops in Computing (eWiC)
            Human Computer Interaction Conference
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/HCI2018.67
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction
            Computational Argumentation,Natural Language Understanding,Dialogue Systems

            REFERENCES

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            3. 2005 Coherence and flexibility in dialogue games for argumentation. Journal of logic and computation 15 6 1009 1040

            4. 2000 September On dialogue systems with speech acts, arguments, and counterarguments In European Workshop on Logics in Artificial Intelligence 224 238 Springer Berlin, Heidelberg

            5. 2017 Towards an Argumentative Dialogue System In Proceedings of 17th Workshop on Computational Models of Natural Argument (CMNA’17)

            6. 2018 Utilizing Argument Mining Techniques for Argumentative Dialogue Systems. Presented at International Workshop on Spoken Dialog System Technology (IWSDS) 2018 Singapore

            7. 2017 Debbie, the Debate Bot of the Future arXiv preprint arXiv:1709.03167

            8. 2014 Annotating argument components and relations in persuasive essays In Proceedings of COLING 2014, the 25th International Conference on Computational Linguistics: Technical Papers 1501 1510

            9. 2011 Informal logic dialogue games in human–computer dialogue The Knowledge Engineering Review 26 2 159-174

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