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      An IoT for Everyone: Fact or Fiction?

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      Proceedings of the 32nd International BCS Human Computer Interaction Conference (HCI)
      Human Computer Interaction Conference
      4 - 6 July 2018
      Internet of Things (IoT), End-User Development (EUD), Human-Computer Interaction (HCI), interaction design
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            Abstract

            The Internet-of-Things (IoT) has the potential to follow a similar progression to Web 2.0, in which end-users came to participate in content creation. This paper analyses the availability of IoT components that are suitable for end-users to create their own IoT systems with a reasonable degree of ease. Selected IoT platforms are compared using a set of end-user oriented requirements. We critically discuss the current state of the art in this respect and propose a conceptual framework for IoT 2.0.

            Content

            Author and article information

            Contributors
            Conference
            July 2018
            July 2018
            : 1-5
            Affiliations
            [0001]University of Waikato

            New Zealand
            Article
            10.14236/ewic/HCI2018.97
            d298110c-dd53-446f-a5b7-765afdb19f78
            © Ferrari et al. Published by BCS Learning and Development Ltd. Proceedings of British HCI 2018. Belfast, UK.

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Proceedings of the 32nd International BCS Human Computer Interaction Conference
            HCI
            32
            Belfast, UK
            4 - 6 July 2018
            Electronic Workshops in Computing (eWiC)
            Human Computer Interaction Conference
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/HCI2018.97
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction
            Internet of Things (IoT),End-User Development (EUD),Human-Computer Interaction (HCI),interaction design

            References

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            2. 2016 A Categorization of Discovery Technologies for the Internet of Things 131 139 ACM Press http://doi.org/10.1145/2991561.2991570

            3. 2016 Internet of Things: principles and paradigms Amsterdam, Boston, Heidelberg Morgan Kaufmann

            4. 2014 The internet of things will drive wireless connected devices to. 40.9 billion in 2020 Microwave Journal 57 10 51

            5. 2011 The Internet of Things. Cisco Internet Business Solutions Group (IBSG)

            6. 2015 Pax technica: how the internet of things may set us free or lock us up New Haven, London Yale University Press

            7. 2015 Designing the “Things” of the IoT 449 452 ACM Press http://doi.org/10.1145/2677199.2691608

            8. 2004 Emergence: the connected lives of ants, brains, cities and software New York, NY Scribner

            9. Learn. Play. Collect. (n.d.) May 25 2018 http://know-cards.myshopify.com/

            10. 2015 The internet of things: An overview The Internet Society (ISOC) 1 50

            11. The IoT Design Deck – A Co-Design method for the connected products. (n.d.) May 25 2018 http://www.iotdesigndeck.com/

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