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      34th British Human Computer Interaction Conference 2021 Adjunct Proceedings: Workshops and Doctoral Consortium - Index : “Post-pandemic HCI – Living Digitally”

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      34th British HCI Workshop and Doctoral Consortium (HCI2021-WDC)
      Post-pandemic HCI – Living Digitally
      20th - 21st July 2021
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            Preface

            There has been a lot written already about the impact of COVID, both on the world in general and more specifically within academia. Conferences, workshops and symposia have not been the same for some time. Luckily, by the time British HCI 2021 rolled around, everyone already had experience of conducting and participating in online events and were not phased that the event would be completely online.

            British HCI workshops

            Workshops at British HCI provide an excellent opportunity for building new communities around exciting new research topics, consolidating relationships within existing communities and generally finding great opportunities for collaboration. Where conference presentations showcase work of individual researchers and their teams, a workshop - when it is conducted properly, at least - is really at the heart of any conference because this is where the participants get to exchange ideas in a more relaxed setting, on topics they are familiar with and passionate about. Luckily, British HCI researchers really know how to design and conduct workshops. There were four excellent workshop proposals accepted to British HCI and the organisers all had good ideas on how to make the events interactive and productive for all involved.

            The first workshop was on the Embodiment of Things. This workshop explored topics related to cultural heritage, and the new opportunities that the digitalisation of museum objects brings for creating novel cultural interaction and participation paradigms. This workshop had a focus on community building and prompting conversations amongst the participants. The cultural heritage sector has long been exploring how technology can add to, rather than detract, from the experience of engaging with objects in museums. In this workshop, there was a focus on how digital technologies foster collaboration. This is important, since museums are increasingly being thought of as spaces that can play a role in effecting social change, and as such they become less about education towards visitors and more about a place where artefacts and exhibits foster exchange of ideas. Related to this is this notion of the ‘museum without walls’, which challenges the view of a museum as simply a physical space full of objects, but rather something that includes intangibles such as collective wisdom, or the knowledge that exists via communication between artists and museum professionals (Hummelen, I. and Scholte, 2004). Digitalisation of museum objects certainly can play a role in achieving this vision.

            The second workshop ‘Beyond Questionnaires: Innovative Approaches to Evaluating Mixed Reality’ posed the question as to whether survey-based evaluation was really the best fit for evaluating Mixed Reality. This workshop aimed to bring researchers together to come up with ideas for new and exciting research directions where evaluation is more tightly coupled to experience that is being evaluated. This brings to mind the Voxbox (Golsteijn et al., 2015) which sought to obtain feedback from live events using a tangible machine with different and fun interactions as a substitute for the more traditional person with a clipboard.

            The third workshop ‘Digital Living and its Impact on Cognition – Healthy or Harmful?’ sought to understand how our digital practices might be affecting our cognitive processes. There has long been a fear of parents that too much screen time, or fast paced cartoons are affecting children’s attention spans, as well as research into how pacing of television affects memory and attention (especially within the field of advertising). When computers first started appearing in homes, attention shifted to negative effects of spending too much time in front of the computer, or children playing video games. Whilst the research focus is often on negative effects, it is always important to understand that there are two sides to every story and so framing the question ‘healthy or harmful’ is important for achieving balance.

            The fourth workshop was ‘Trust in Home – Rethinking Interface Design in IoT’. This workshop sought to develop a community looking at how IoT is used in a home, for smart health, appliances, toys and security. There is a myriad of research on topics related to smart technologies but one area where there is still a lot to uncover is in this notion of trust. A home is a difficult place, where users range from very young to very old, with different and possibly conflicting priorities and schedules. How is it possible to instrument and manage smart environments that give all diverse users what they want without creating imbalances of power, where all people whether young and old understand their responsibilities and actions towards privacy and security issues?

            The fifth workshop was on “Diversity, Accessibility and Inclusivity in Cyber Security”. The papers presented here touch on those groups that tend to be excluded from cybersecurity design requirements for domains such as financial applications and everyday routines in retirement villages. The main take-away from this workshop is the lack of design knowledge for users in interacting with cybersecurity. Novel ways to increase inclusion and accessibility are presented in this workshop reporting on a number of ongoing research projects in the UK, Ireland and Portugal.

            Given the very interesting topics and the questions they raised, we are certain that all participants to British HCI this year, including their organisers, would have had interesting and insightful discussions and we hope that those conversations continue well into next year where the hope must be to have the opportunity also for some face-to-face interactions.

            British HCI Doctoral Consortium

            Like many other conferences, the British HCI conducted a Doctoral Consortium. It is an opportunity for Ph.D. students to present and discuss their work in progress with other students and the chairs. Also, this year, many works were submitted, of which we were able to accept six for participation.

            All the doctoral projects submitted had in common that they focused on users' positive experiences and increasing their wellbeing. Here is a brief look at a selection of a few submissions.

            For example, one submission addressed alterity relationships between humans and machines. The work looks at how the unique qualities of machines, such as persistence and infinite willpower or the ability not to judge, can be used for a new form of social interaction between humans and machines. In this way, the student wants to explore a way of designing agentive technologies in which machines do not imitate humans but instead use their unique qualities that are fundamentally different from human qualities.

            Another submission focused on the positive experiences of employees at the workplace. Since experience design or positive design predominantly presents work situated in the field of leisure activities, the workplace represents an important area of research.

            Other submissions addressed topics such as cognitive behavioural therapy, predicting employee turnover using machine learning, and incorporating lighting into the creative work of directors in the theatre through novel lighting controls.

            All participants present their work in a short presentation, followed by a discussion with all participants. Following the meeting, which was conducted online due to the COVID19 pandemic, the chairs provided individual feedback on each paper and excerpts from the discussion. We are sure that all participants of this year's British HCI Doctoral Consortium, including the Chairs, had an insightful discussion. The topics and questions were exciting, and we look forward to next year's conference. Two presentations from the Doctoral Consortium were developed into “camera ready” papers and are included in these adjunct proceedings volume.

            Annika Wolf

            John Moore

            Frederica Goncalves

            Matthias Laschke

            Anirudha Joshi

            Alan Dix

            José Abdelnour Nocera

            References

            Golsteijn, C., Gallacher, S., Koeman, L., Wall, L., Andberg, S., Rogers, Y. and Capra, L., 2015, January. VoxBox: A tangible machine that gathers opinions from the public at events. In Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction (pp. 201-208).

            Hummelen, I. and Scholte, T., 2004. Sharing knowledge for the conservation of contemporary art: changing roles in a museum without walls?. Studies in Conservation, 49(sup2), pp.208-212.

            Acknowledgements

            The British HCI 2021 conference gratefully acknowledges:

            • BCS, The Chartered Institute for IT for supporting historically supporting this and previous conferences over the years.

            • The BCS Interaction Specialist Group for being the backbone to this conference series and the British HCI community over three decades.

            • The BCS Sociotechnical Specialist Group for supporting this event and promoting it amongst its members, networks and the wider sociotechnical community in the UK and overseas.

            • The Sociotechnical Research Group for Innovation and User Experience at The University of West London for providing its human and technical resources to host this conference successfully

            • The European Society for Socially Embedded Technologies (EUSSET) for promoting the conference amongst its members, networks and the wider EUSSET community.

            • Our International Programme Committee who helped us select and bring quality submissions to this conference.

            • The staff at the University of West London Events and Finance teams for help with administrative and IT support.

            Thanks to all the contributors for making the British HCI Conference series a continuing success.

            Organisers

            General Chairs: Jose Abdelnour Nocera (University of West London and ITI/Larsys), Helen Petrie (University of York), Gavin Sim (University of Central Lancashire)

            Technical Program Chairs: Torkil Clemmensen (Copenhagen Business School) and Fotios Spyridonis (University of Greenwich)

            Full Paper Chairs: Effie Law (University of Leicester) and Julio Abascal (University of the Basque Country)

            Position Paper Chairs: Elahe Kani (University of West London) and Arthi Manohar (Brunel University)

            Doctoral Consortium Chairs: Anirudha Joshi (IIT Bombay), Matthias Laschke (University of Siegen) and Alan Dix (Swansea University)

            Workshop Chairs: John Moore (The National Archives), Frederica Gonçalves (ITI/ Larsys, University of Madeira), and Annika Wolff (Lappeenranta University of Technology)

            Industry Chairs: Christina Li (Infinity Interactive) and Elisa del Galdo (Hidalgo UX)

            Social Media and Publicity Chair: Daniel G. Cabrero (Personas Technology LTD)

            Student Volunteer Chairs: Parisa Saadati and Nurha Yingta (University of West London)

            Programme Committee

            Julio Abascal University of the Basque Country

            José Abdelnour Nocera University of West London

            Ifeoma Adaji University of Saskatchewan

            Raian Ali Hamad Bin Khalifa University

            Dena Althani Hamad Bin Khalifa University

            Ikram Asghar University of South Wales

            Toseef Aslam University of Lahore

            Engie Bachir Middlesex University

            Nevena Balezdrova Brunel University

            Ralph Barthel University of Greenwich

            Russel Beale University of Birmingham

            Pradipta Biswas Indian Institute of Science

            Michaela Black Ulster University

            Judy Bowen University of Waikato

            Kyle Boyd Ulster University

            Hubert Cecotti Fresno State

            Jiahong Chen University of Sheffield

            Kathy Clawson University of Sunderland

            Torkil Clemmensen Copenhagen Business School

            Gilbert Cockton University of Sunderland and Northumbria University

            Federico Colecchia Brunel University

            Anton Dahbura Johns Hopkins University

            Ed de Quincey School of Computing and Mathematics, Keele University

            Alan Dix Computational Foundry, Swansea University

            Huseyin Dogan Bournemouth University

            Hua Dong Brunel University

            Felix Engel University Hagen

            Gorka Epelde VICOMTech – Visual Interaction and Communication Technologies Center

            Richard Evans Brunel University

            Shamal Faily Bournemouth University

            Ip-Shing Fan Cranfield University

            Ali Farooq University of Turku

            Katherine Fennedy Singapore University of Technology and Design

            Tom Flint Edinburgh Napier University

            Vanja Garaj Brunel University

            Tomás García Ferrari University of Waikato

            Carina González Universidad de La Laguna

            Ana Gil González Universidad de Salamanca

            Frederica Gonçalves ITI/LARSyS, Universidade da Madeira

            Marisela Gutierrez Lopez University of Bristol

            Lynne Hall University of Sunderland

            Matthias Heintz University of Leicester

            Robert Hendley University of Birmingham

            Abraham Hidalga Cardiff University

            Juan Higuera Universitat Politècnica de València

            Anirudha Joshi IIT Bombay

            Elahe Kani Zabihi University of West London

            Mike Kann Brunel University

            Genovefa Kefalidou University of Leicester

            Jyoti Kumar Indian Institute of Technology, Delhi

            Matthias Laschke University of Siegen

            Effie Lai-Chong Law University of Leicester

            Nguyenthinh Le Humboldt-Universität zu Berlin

            Hyowon Lee Dublin City University

            Christina Li Infinity Interactive

            Jo Lumsden Aston University

            Víctor López-Jaquero University of Castilla-La Mancha

            José Antonio Macías Iglesias Universidad Autónoma de Madrid

            Arthi Manohar Brunel University

            Cristina Manresa University of Balearic Islands

            John Mills UCLan

            Nicole Mitsche University of Sunderland

            Caroline Moeckel London South Bank University

            Arthur Money Brunel University

            John Moore The National Archives

            Maurice Mulvenna Ulster University

            Samuel Navasmedrano Institute for Geoinformatics (ifgi), University of Münster

            Robin Neuhaus University of Siegen

            Ronan O’Dea The Centre for Creative Informatics, Limerick Institute of Technology.

            David Oswald Schwäbisch Gmünd School of Design

            Ignacio Panach-Navarrete Universitat de València

            Mark Perry Brunel University

            Helen Petrie University of York

            Dorina Rajanen University of Oulu, Department of Information Processing Science

            Debbie Rankin Ulster University

            Bryan Scotney University of Ulster

            Katie Seaborn Tokyo Institute of Technology

            Gavin Sim University of Central Lancashire

            Ashok Sivaji MIMOS Berhad

            Kirsten Smith University of Southampton

            Emilia Sobolewska Edinburgh Napier University

            Dora Souza Dias Brunel University

            Fotios Spyridonis University of Greenwich

            Andrea Taylor Glasgow School of Art

            Gülşen Töreyargın Middle East Technical University

            Nicholas Vanderschantz University of Waikato

            Wad Ghaban University of Birmingham

            Jonathan Weinel University of Greenwich

            Michael Wilson Netwell CASALA, Dundalk Institute of Technology

            Annika Wolff Lappeenranta University of Technology

            Papers:

            W1 - Workshop on the Embodiment of Things (EoT 2021)

            Rebecca Hutcheon, John Moore, Eirini Goudarouli, Duncan Hay and Christian Sauer Workshop on the Embodiment of Things (EoT 2021) http://dx.doi.org/10.14236/ewic/HCI2021-W1.0

            Annika Wolff Framing Data Curation as Museum Practice http://dx.doi.org/10.14236/ewic/HCI2021-W1.1

            Sandra Woolley, Tim Collins, Richard Rhodes and Fiona Polack Museums of the Future: Heritage Experiences in the Reality-Virtuality Continuum http://dx.doi.org/10.14236/ewic/HCI2021-W1.2

            Alda Terracciano Digital Interaction, Oral History and Archives in Geographies of Information Virtual Exhibition http://dx.doi.org/10.14236/ewic/HCI2021-W1.3

            Simon Bowen, Caroline McDonald, Sarah Mander, David de la Haye, Tom Feltwell and Yu Guan Story:Web : Co-authoring Immersive Climate Change Stories using Museums as Big Data http://dx.doi.org/10.14236/ewic/HCI2021-W1.5

            W2 - Beyond Questionnaires: Innovative Approaches to Evaluating Mixed Reality

            Effie L-C. Law, Santawat Thanydait, Matthias Heintz, Abey Campbell and Fridolin Wild Beyond Questionnaires: Innovative Approaches to Evaluating Mixed Reality http://dx.doi.org/10.14236/ewic/HCI2021-W2.0

            Santawat Thanyadit, Matthias Heintz and Effie Lai-Chong Law Data Visualization for Asynchronous VR Classroom http://dx.doi.org/10.14236/ewic/HCI2021-W2.1

            Xinyu Huang and Fridolin Wild A new metric scale for measuring trust towards holographic intelligent agentes http://dx.doi.org/10.14236/ewic/HCI2021-W2.2

            Xuanhui Xu, Xingyu Pan, David Kilroy, Arun Kumar, Eleni Mangina and Abraham G. Campbell Augmented Reality for Veterinary self-learning during the pandemic: a holistic study protocol for a remote, randomised, cross-over study http://dx.doi.org/10.14236/ewic/HCI2021-W2.3

            Diogo Branco, Paula Alexandra Silva, Jorge Almeida, Paulo Menezes, Sergi Bermudez I Badia and Artur Pilacinski Virtual Reality, a tool for safe testing of user experience in collaborative robotics http://dx.doi.org/10.14236/ewic/HCI2021-W2.4

            Pejman Saeghe How To Identify Questionnaires For Mixed Reality Applications http://dx.doi.org/10.14236/ewic/HCI2021-W2.5

            Matthias Heintz and Effie Lai-Chong Law Beyond Paper: PDart - Participatory Design Augmented Reality tool http://dx.doi.org/10.14236/ewic/HCI2021-W2.6

            W3 - Digital Living and its Impact on Cognition – Healthy or Harmful?

            Madeleine Steeds, Marta E. Cecchinato, Corina Sas and Sarah Clinch Digital Living and its Impact on Cognition – Healthy or Harmful? http://dx.doi.org/10.14236/ewic/HCI2021-W3.0

            W4 - Trust in Home – Rethinking Interface Design in IoT

            Cigdem Sengul, Arthi Manohar and Jiahong Chen Trust in Home – Rethinking Interface Design in IoT http://dx.doi.org/10.14236/ewic/HCI2021-W4.0

            W5 - Diversity, Accessibility and Inclusivity in Cyber Security

            Huseyin Dogan, Paul Whittington, Edward Apeh and Duncan Ki-Aries 1st Workshop on Diversity, Accessibility and Inclusivity in Cyber Security http://dx.doi.org/10.14236/ewic/HCI2021-W5.0

            Stephen Ambore, Alexander Breban, Edward Apeh and Huseyin Dogan Evaluating Security and Accessibility Trade-off for Visually Impaired Mobile Financial Services Users http://dx.doi.org/10.14236/ewic/HCI2021-W5.1

            Bilikis Banire, Dena Al Thani and Yin Yang Addressing Cyber Security Accessibility: A Qualitative Study http://dx.doi.org/10.14236/ewic/HCI2021-W5.2

            Ella Cotterill, Garth Ledingham and Huseyin Dogan Cyber Security Capabilities and Requirements for a User Interface Supporting the Routines of Retirement Village Residents across US and UK http://dx.doi.org/10.14236/ewic/HCI2021-W5.3

            Doctoral Consortium

            Robin Neuhaus The Unique Qualities of Machines in Quasi-Social Interactions – Exploring and Understanding Otherware http://dx.doi.org/10.14236/ewic/HCI2021-DC.1

            Nurha Yingta, Jose Abdelnour-Nocera, Obed Brew and Ikram Ur Rehman Usefulness Design Goals of Occupational mHealth Apps for Healthcare Workers http://dx.doi.org/10.14236/ewic/HCI2021-DC.2

            Author and article information

            Conference
            July 2021
            Article
            10.14236/ewic/HCI2021-W0
            b4957731-d570-475e-b293-4f9ab57c71e1
            Copyright @ 2021

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            34th British HCI Workshop and Doctoral Consortium
            HCI2021-WDC
            34
            London, UK
            20th - 21st July 2021
            Electronic Workshops in Computing (eWiC)
            Post-pandemic HCI – Living Digitally
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/HCI2021-W0
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction

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