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      How To Identify Questionnaires For Mixed Reality Applications

      proceedings-article
      34th British HCI Workshop and Doctoral Consortium (HCI2021-WDC)
      Post-pandemic HCI – Living Digitally
      20th - 21st July 2021
      User Experience Evaluation, Questionnaires, Mixed Reality, Augmented Reality, Virtual Reality
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            Abstract

            After decades of mixed reality (MR) research, researchers’ choice of MR-related questionnaires remains limited. A majority of questionnaires used by the community were originally developed for other media platforms. The application of such questionnaires in the context of MR risks undermining the validity of results. In this paper, we propose a method to map both MR and non-MR applications to a shared space to allow using questionnaires from similar non-MR applications as a starting point in the context of investigating their MR counterparts. We identify productivity-entertainment and passive-interactive spectra as two useful dimensions that cut across both MR and non-MR application areas, and combine them to create a 2-dimensional space. The idea is to find where in this space the MR application at hand fits, find its nearest non-MR neighbour, and use the questionnaire(s) targeted at the latter for the MR application under investigation. This approach has the potential to systematise questionnaire selection which in turn can make between-study comparisons more meaningful. We further suggest that research is required to develop new questionnaires that measure meaningful aspects of emerging MR experiences.

            Content

            Author and article information

            Contributors
            Conference
            July 2021
            : 1-6
            Affiliations
            [0001]Department of Computer Science

            The University of Manchester

            Manchester, United Kingdom
            Article
            10.14236/ewic/HCI2021-W2.5
            e1f69519-871b-45f8-9c26-996befce3a79
            © Saeghe et al. Published by BCS Learning and Development Ltd. Proceedings of the 34th British HCI Workshop and Doctoral Consortium 2021, UK

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            34th British HCI Workshop and Doctoral Consortium
            HCI2021-WDC
            34
            London, UK
            20th - 21st July 2021
            Electronic Workshops in Computing (eWiC)
            Post-pandemic HCI – Living Digitally
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/HCI2021-W2.5
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction
            Questionnaires,Augmented Reality,Mixed Reality,Virtual Reality,User Experience Evaluation

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