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      Let’s Play the Arcade Machines

      Published
      proceedings-article
      , , , ,
      35th International BCS Human-Computer Interaction Conference (HCI2022)
      Towards a Human-Centred Digital Society
      July 11th to 13th, 2022
      Children, learning, coding, constructionism, Arcade games, Scratch programming
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            Abstract

            “Let’s Play the Arcade Machines” showcases games made by children in schools in the Wester Hailes area of Edinburgh. The project aims to expose the children to a constructionist style of learning; supporting them to create and remix games about their local area using the Scratch programming environment, whilst encouraging them to engage with the idea that further study of computing could lead them to interesting and fulfilling careers.

            Content

            Author and article information

            Contributors
            Conference
            July 2022
            July 2022
            : 1-3
            Affiliations
            [0001]Edinburgh Napier University

            10 Colinton Road

            EH10 5DT
            [0002]Whale Arts

            30 Westburn Grove

            EH14 2SA
            Article
            10.14236/ewic/HCI2022.46
            0a7220a9-3818-496f-a55e-3740d4303a5a
            © Stewart et al. Published by BCS Learning & Development. Proceedings of the 35th British HCI and Doctoral Consortium 2022, UK

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            35th International BCS Human-Computer Interaction Conference
            HCI2022
            35
            Keele, Staffordshire
            July 11th to 13th, 2022
            Electronic Workshops in Computing (eWiC)
            Towards a Human-Centred Digital Society
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/HCI2022.46
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction
            coding,Arcade games,Scratch programming,Children,learning,constructionism

            REFERENCES

            1. Grandison, T, Flint, T, Jamieson, K (2021) Using critical heritage to support creative placemaking: A 4Ps framework for research and practice. In Cultural Heritage And Social Impact: Digital Technologies For Social Inclusion And Participation Danilo Giglitto, Eleanor Lockley; Eirini Kaldeli, Luigina Ciolfi (Eds) Taylor & Francis (in press)

            2. Hutchins, E. (2005). Material anchors for conceptual blends. Journal of Pragmatics, 37(10), 1555–1577. https://doi.org/10.1016/j.pragma.2004.06.008

            3. Resnick, M. (2017). Lifelong Kindergarten: Cultivating Creativity through Projects, Passions, Peers, and Play. MIT Press.

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