655
views
0
recommends
+1 Recommend
1 collections
    0
    shares

      Studying business & IT? Drive your professional career forwards with BCS books - for a 20% discount click here: shop.bcs.org

      scite_
       
      • Record: found
      • Abstract: found
      • Conference Proceedings: found
      Is Open Access

      Experiential Dialogues: Extended Reality (XR) as an Attentive Means of Listening and Knowing Care Identity.

      Published
      proceedings-article
      , ,
      35th International BCS Human-Computer Interaction Conference (HCI2022)
      Towards a Human-Centred Digital Society
      July 11th to 13th, 2022
      Augmented Reality, Care Experience, Ethnography, Research through Design, Generative Techniques
      Bookmark

            Abstract

            The research is represented as prototype digital ethnographic artefacts to be experienced in the Magic Leap headset and on mobile devices. The artefacts represent outcomes that were co-constructed during Research through Design (RtD) workshops with care experienced young people. The collaborative workshops enacted generative design research techniques as playful ways of being at the intersections of Applied Theatre and Human-Computer Interaction (HCI). This syncretism elicited novel meaning-making modalities of experience with the participants and lens-based technologies. The next phase of the research extends the participative workshop experience to explore new ways of knowing and understanding the agential and affective affordances of extended reality (XR) technologies with audiences.

            Content

            Author and article information

            Contributors
            Conference
            July 2022
            July 2022
            : 1-4
            Affiliations
            [0001]Edinburgh Napier University

            10 Colinton Road
            Article
            10.14236/ewic/HCI2022.47
            eac8b924-6deb-4c5b-9ef9-9d2cd64bb5ac
            © Morrison et al. Published by BCS Learning & Development. Proceedings of the 35th British HCI and Doctoral Consortium 2022, UK

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            35th International BCS Human-Computer Interaction Conference
            HCI2022
            35
            Keele, Staffordshire
            July 11th to 13th, 2022
            Electronic Workshops in Computing (eWiC)
            Towards a Human-Centred Digital Society
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/HCI2022.47
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction
            Augmented Reality,Research through Design,Care Experience,Generative Techniques,Ethnography

            REFERENCES

            1. Barad, K. M. (2007). Meeting the universe halfway: Quantum physics and the entanglement of matter and meaning. Duke University Press.

            2. Benyon, D. (2020). Designing user experience: A guide to HCI, UX and interaction design. Harlow: Pearson.

            3. Boal, A. (2006). Legislative theatre: Using performance to make politics. London: Routledge.

            4. Gov.scot. (2020). Education Outcomes for Looked After Children 2018/19 Retrieved 05 March 2022, from https://www.gov.scot/news/education-outcomes-for-looked-after-children-2018-19/

            5. Ito, Joi., & Howe, Jeff. (2016). Whiplash: How to Survive Our Faster Future. New York: Grand Central Publishing.

            6. Lotto, B. (2017). Deviate: The Science of Seeing Differently. London: Weidenfeld & Nicholson.

            7. Rouch, J., & Feld, S. (2003). Ciné-ethnography. Minneapolis: University of Minnesota Press.

            8. Sanders, E. B.-N., & Stappers, P. J. (2020). Convivial toolbox: generative research for the front end of design.

            9. Sjöberg, J. (2008). Ethnofiction: drama as a creative research practice in ethnographic film. Journal of Media Practice, 9(3), 229-242.

            10. Stappers, P. J., & Giaccardi, E. (2017). Research through design. In The encyclopedia of human-computer interaction (pp. 1-94). The Interaction Design Foundation.

            11. Stuart, F. A., & Thompson, J. (2020). Performing care: New perspectives on socially engaged performance. S.l.: Manchester University Press.

            Comments

            Comment on this article