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      Interactive 3D Viewer Interfaces for Virtual Museum Artefacts

      Published
      proceedings-article
        , , , ,
      35th International BCS Human-Computer Interaction Conference (HCI2022)
      Towards a Human-Centred Digital Society
      July 11th to 13th, 2022
      Digital heritage, Interfaces for 3D artefacts, Cuneiform tablets
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            Abstract

            This paper accompanies an Interactions Gallery exhibit of interfaces to 3D artefacts at the 2022 BCS Human-Computer Interaction (HCI) Conference. The exhibit introduces cuneiform, humankind’s earliest writing, showing visitors how the cuneiform script evolved over millennia and how web-based 3D viewer interfaces for cuneiform artefacts have evolved much more recently from a progenitor originally demonstrated five years ago at the 2017 BCS HCI Conference Interactions Gallery. Visitors to the exhibit will also see how the 3D viewer interface has been adapted for different purposes and how it continues to evolve in functionality.

            Content

            Author and article information

            Contributors
            Conference
            July 2022
            July 2022
            : 1-4
            Affiliations
            [0001]Computing and Mathematics

            Keele University

            Staffordshire, UK
            [0002]Department of Engineering

            Manchester Metropolitan University

            Manchester, UK
            [0003]Institut für Archäologische Wissenschaften

            Goethe-Universität

            Frankfurt am Main, Germany
            [0004]Computer Science and Engineering

            Medi-Caps University

            Indore, India
            Article
            10.14236/ewic/HCI2022.50
            ed7642ab-6e15-49c4-968d-a9f6280a2085
            © Woolley et al. Published by BCS Learning & Development. Proceedings of the 35th British HCI and Doctoral Consortium 2022, UK

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            35th International BCS Human-Computer Interaction Conference
            HCI2022
            35
            Keele, Staffordshire
            July 11th to 13th, 2022
            Electronic Workshops in Computing (eWiC)
            Towards a Human-Centred Digital Society
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/HCI2022.50
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction
            Cuneiform tablets,Digital heritage,Interfaces for 3D artefacts

            REFERENCES

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            2. Collins, T., Woolley, S. I., Ch’ng, E., Hernandez-Munoz, L., Gehlken, E., Nash, D., Lewis, A., and Hanes, L. (2017a). A virtual 3D cuneiform tablet reconstruction interaction. In Proceedings of the British HCI Conference, BCS.

            3. Collins, T., Woolley, S. I., Gehlken, E., and Ch’ng, E. (2017b). Computational aspects of model acquisition and join geometry for the virtual reconstruction of the Atrahasis cuneiform tablet. In IEEE International Conference on Virtual Systems Multimedia (VSMM), Dublin, Ireland.

            4. Collins, T., Woolley, S. I., Lewis, A., Hernandez-Munoz, L., Ch’ng, E., and Gehlken, E. (2014). Computer-assisted reconstruction of virtual fragmented cuneiform tablets. In IEEE International Conference on Virtual Systems Multimedia (VSMM), pages 70–77.

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            9. Hanes, L. C. (2020). Presenting ancient history through serious games: a case-study in Assyriology. PhD thesis, University of Birmingham.

            10. Homburg, T., Zwick, R., Mara, H., and Bruhn, K.-C. (2022). Annotated 3D-models of cuneiform tablets. Journal of Open Archaeology Data, 10.

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            12. Pietroszek, K., Agraraharja, Z., and Eckhardt, C. (2021). The royal game of Ur: Virtual reality prototype of the board game played in ancient Mesopotamia. In 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), pages 647–648. IEEE.

            13. Sahala, A. (2021). Contributions to Computational Assyriology. PhD thesis, University of Helsinki.

            14. Woolley, S. I., Ch’ng, E., Munoz, L., Gehlken, E., Collins, T., Nash, D., and Hanes, L. (2017). A collaborative artefact reconstruction environment. In Proc. British HCI Conference, BCS.

            15. Woolley, S. I. and Collins, T. (2021). User experience and engagement in the reality-virtuality continuum: A special issue guest editorial. PRESENCE: Virtual and Augmented Reality, 28:203–206.

            16. Woolley, S. I., Collins, T., Rhodes, R., and Polack, F. (2021). Museums of the future: Heritage experiences in the reality-virtuality continuum. In BCS Human-Computer Interaction Conference, Embodiment of Things Workshop, University of West London, UK.

            17. Woolley, S. I., Mitchell, J., Collins, T., Rhodes, R., Rukasha, T., Ch’ng, E., and Cooke, A. (2020). Virtual museum ‘takeouts’ and DIY exhibitions - augmented reality apps for scholarship, citizen science and public engagement. In Int Conference on Digital Heritage (EuroMed 2020), Cyprus.

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