We present a film exhibiting eight case studies of projects dealing with the intersections of environmental sustainability, data and technology, which have all been led by and rooted in the creative industries in Scotland. The film highlights how the creative sector has been utilising data and technology to address the climate crisis, by responding artistically to environmental data, as well as developing tools and technologies to empower individual and systemic change. Through presenting the film, we demonstrate the synergies between HCI research and technology-focussed work in the creative industries, in context of the shared goal of sustainability. Our overarching aim is to promote discussion about how knowledge from the creative industries can be seen as a powerful resource to be learned from in HCI and to inspire further HCI design and research, as well as to demonstrate the potential value of collaborative work between creative practice and HCI.
Department for Digital Media, Culture and Sport. (2001). Creative Industries Mapping Documents. Technical Report. GOV.UK. https://www.gov.uk/government/publications/creative-industries-mapping-documents-2001
D'ignazio, C. and Klein, L.F., 2020. Data feminism. MIT press.
DiSalvo, C., Sengers, P. and Brynjarsdóttir, H., 2010, April. Mapping the landscape of sustainable HCI. In Proceedings of the SIGCHI conference on human factors in computing systems (pp. 1975-1984).
Froehlich, J., Findlater, L. and Landay, J., 2010, April. The design of eco-feedback technology. In Proceedings of the SIGCHI conference on human factors in computing systems (pp. 1999-2008).
Heitlinger, S., Bryan-Kinns, N. and Comber, R., 2018, August. Connected seeds and sensors: co-designing internet of things for sustainable smart cities with urban food-growing communities. In Proceedings of the 15th Participatory Design Conference: Short Papers, Situated Actions, Workshops and Tutorial-Volume 2 (pp. 1-5).
Houston, L., Jackson, S.J., Rosner, D.K., Ahmed, S.I., Young, M. and Kang, L., 2016, May. Values in repair. In Proceedings of the 2016 CHI conference on human factors in computing systems (pp. 1403-1414).
Knowles, B., Blair, L., Walker, S., Coulton, P., Thomas, L. and Mullagh, L., 2014, June. Patterns of persuasion for sustainability. In Proceedings of the 2014 conference on Designing interactive systems (pp. 1035-1044).
Knowles, B., Bates, O. and Håkansson, M., 2018, April. This changes sustainable HCI. In Proceedings of the 2018 CHI Conference on human factors in computing systems (pp. 1-12).
Mankoff, J.C., Blevis, E., Borning, A., Friedman, B., Fussell, S.R., Hasbrouck, J., Woodruff, A. and Sengers, P., 2007, April. Environmental sustainability and interaction. In CHI'07 extended abstracts on Human factors in computing systems (pp. 2121-2124).
Odom, W., Pierce, J., Stolterman, E. and Blevis, E., 2009, April. Understanding why we preserve some things and discard others in the context of interaction design. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (pp. 1053-1062).
Prost, S., Crivellaro, C., Haddon, A. and Comber, R., 2018, April. Food democracy in the making: designing with local food networks. In Proceedings of the 2018 CHI conference on human factors in computing systems (pp. 1-14).
Raworth, K., 2017. Doughnut economics: seven ways to think like a 21st-century economist. Chelsea Green Publishing.
Strengers, Y.A., 2011, May. Designing eco-feedback systems for everyday life. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (pp. 2135-2144).