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      Haptic User Experience Evaluation for Virtual Reality

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      proceedings-article
        , ,
      35th International BCS Human-Computer Interaction Conference (HCI2022)
      Towards a Human-Centred Digital Society
      July 11th to 13th, 2022
      Haptic, tactile, kinesthetic, wearable, haptic device, evaluation, user experience, UX, virtual reality, VR
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            Abstract

            Hapticians (engineers, researchers or designers) are developing 'haptic displays' to replicate the complexity of sensations and interactivity accommodated by the hand. Haptic displays hold potential in allowing users to interact with each other and manipulate things in virtual reality (VR), providing them with a limitless safe environment. However, technological advances alone are insufficient to develop a high-quality haptic user experience (UX). Research indicates that current evaluation instruments, guidelines and education on haptic engineering and perception do not address haptic interaction and experience design needs. This research investigates the problem, endeavouring to consolidate findings into helpful haptic UX evaluation instruments, design principles, and guidelines to support haptic design practice.

            Content

            Author and article information

            Contributors
            Conference
            July 2022
            July 2022
            :
            Affiliations
            [0001]Edinburgh Napier University

            10 Colinton Rd,

            Edinburgh, EH10 5DT, UK
            Article
            10.14236/ewic/HCI2022.59
            6c54292d-de87-4d67-b761-118feca74a72
            © Aldhous et al. Published by BCS Learning & Development. Proceedings of the 35th British HCI and Doctoral Consortium 2022, UK

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            35th International BCS Human-Computer Interaction Conference
            HCI2022
            35
            Keele, Staffordshire
            July 11th to 13th, 2022
            Electronic Workshops in Computing (eWiC)
            Towards a Human-Centred Digital Society
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/HCI2022.59
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction
            evaluation,Haptic,tactile,kinesthetic,wearable,haptic device,VR,virtual reality,UX,user experience

            REFERENCES

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            2. Giri, G. S., Maddahi, Y. and Zareinia, K. (2021) 'An application-based review of haptics technology'. Robotics, 10 (1). 1-18.

            3. Google. (2020) MediaPipe Hands: On-device Real-time Hand Tracking. MediaPipe. Available from: https://google.github.io/mediapipe/solutions/hands (14 August 2021).

            4. Iacob, R. and Popescu, D. (2019) 'Haptics democratization: challenges and opportunities', In: MATEC Web of Conferences 290. Sibiu, Romania, 5-7 June 2019. Les Ulis, France: EDP Sciences, 04006.

            5. Seifi, H., Chun, M., Gallacher, C., Schneider, O., and MacLean, K.E. (2020) 'How Do Novice Hapticians Design? A Case Study in Creating Haptic Learning Environments'. IEEE Transactions on Haptics, 13 (4), 791-805.

            6. Sutton, A., Clowes, M., Preston, L. and Booth, A. (2019) 'Meeting the review family: exploring review types and associated information retrieval requirements'. Health Information & Libraries Journal, 36 (3), 202-222.

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