Hapticians (engineers, researchers or designers) are developing 'haptic displays' to replicate the complexity of sensations and interactivity accommodated by the hand. Haptic displays hold potential in allowing users to interact with each other and manipulate things in virtual reality (VR), providing them with a limitless safe environment. However, technological advances alone are insufficient to develop a high-quality haptic user experience (UX). Research indicates that current evaluation instruments, guidelines and education on haptic engineering and perception do not address haptic interaction and experience design needs. This research investigates the problem, endeavouring to consolidate findings into helpful haptic UX evaluation instruments, design principles, and guidelines to support haptic design practice.
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