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      Beyond Simulation: Establishing First Principles of Fidelity in the Design of Digitalised Abstract Learning Content

      Published
      proceedings-article
      ,
      35th International BCS Human-Computer Interaction Conference (HCI2022)
      Towards a Human-Centred Digital Society
      July 11th to 13th, 2022
      Abstraction, Design, Digital, Fidelity, Game, Gamification, Learning, Simulation
      Bookmark

            Abstract

            As the remote delivery of digital learning content gains prominence, specifically following the Covid-19 pandemic, the design of remotely deliverable learning materials provides for expanded areas of research. An aim of this study is to establish whether first principles of fidelity can be established for designing and developing abstract learning content – namely content that cannot be learned via direct simulation – and where these first principles may be derived from. The initial experiment consists of the creation and deployment of a game that will be used to teach an abstract scientific principle and assess the potential for the design of further such experiments, based on the experiences and results. The initial experiment has recently completed the build phase and is at the beginning of the deployment phase, with results being generated from May 2022-onwards.

            Content

            Author and article information

            Contributors
            Conference
            July 2022
            July 2022
            : 1-2
            Affiliations
            [0001]Staffordshire University
            Article
            10.14236/ewic/HCI2022.62
            97ca654d-f493-4fa9-a5e8-4345c282f8a7
            © Davis et al. Published by BCS Learning & Development. Proceedings of the 35th British HCI and Doctoral Consortium 2022, UK

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            35th International BCS Human-Computer Interaction Conference
            HCI2022
            35
            Keele, Staffordshire
            July 11th to 13th, 2022
            Electronic Workshops in Computing (eWiC)
            Towards a Human-Centred Digital Society
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/HCI2022.62
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction
            Learning,Abstraction,Simulation,Gamification,Game,Fidelity,Digital,Design

            REFERENCES

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            2. Cheng, W.Y., Xiang, C.C. and Yu, Z.Z., 2019, July. Two-Dimensional Situation Modeling and Simulation of Battlefield Environment. In 2019 Chinese Control Conference (CCC) (pp. 7197-7200). IEEE.

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            5. Page, R.L., 2000. Brief history of flight simulation. SimTecT 2000 Proceedings, pp.11-17.

            6. Riis, J.O. ed., 2016. Simulation games and learning in production management. Springer.

            7. Rolfe, J. M. and Hampson, B. P. (2003) “Flight simulation – viability versus liability issues of accuracy, data and validation,” The Aeronautical Journal (1968). Cambridge University Press, 107(1076), pp. 631–635. doi: 10.1017/S0001924000013841.

            8. Sheikholeslami, M., Ashorynejad, H.R. and Rana, P., 2016. Lattice Boltzmann simulation of nanofluid heat transfer enhancement and entropy generation. Journal of Molecular Liquids, 214, pp.86-95.

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