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      Sideloading Drivers and motivations.

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      proceedings-article
      ,  
      35th International BCS Human-Computer Interaction Conference (HCI2022)
      Towards a Human-Centred Digital Society
      July 11th to 13th, 2022
      Sideloading, Smartphone Applications, Digital Sustainability, Device Usability
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            Abstract

            With the recent court cases involving Google, Apple, and Epic Games, sideloading has taken a prominent position in the current and future accessibility and usability of smartphone applications. Sideloading is defined in the context of smartphones as the download and installation of an application via non-official means, such as a Third-Party Marketplace or repository. Enabling, or disabling the ability to sideload in smartphone eco-systems has the potential for an increase in wider issues such as the prevention of device longevity and digital sustainability. This paper outlines the current research into Sideloading drivers and motivations with discussion on future studies to be conducted.

            Content

            Author and article information

            Contributors
            Conference
            July 2022
            July 2022
            : 1-2
            Affiliations
            [0001]Keele University

            Staffordshire, UK
            Article
            10.14236/ewic/HCI2022.64
            3eddd51f-2857-4ef4-a15a-8c90e94f469c
            © Goodwin et al. Published by BCS Learning & Development. Proceedings of the 35th British HCI and Doctoral Consortium 2022, UK

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            35th International BCS Human-Computer Interaction Conference
            HCI2022
            35
            Keele, Staffordshire
            July 11th to 13th, 2022
            Electronic Workshops in Computing (eWiC)
            Towards a Human-Centred Digital Society
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/HCI2022.64
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction
            Digital Sustainability,Device Usability,Sideloading,Smartphone Applications

            REFERENCES

            1. Apple Support. (2022). Apple Devices. [online] Available at: <https://support.apple.com/en-us/HT201624> [Accessed 28 April 2022].

            2. Epic Games, Inc. v. Apple Inc. (2021), 4:20-cv-05640-YGR N.D. Cal

            3. Goodwin, C. (2022) (In press), Barriers to Device Longevity and Reuse: An Analysis of Application Download, Installation and Functionality on a Vintage Device. Proceedings of the 20th International Conference on Software and System Reuse

            4. Goodwin, C. (2020), “Why Sideload?” User Behaviours, Interactions and Accessibility Issues Around Mobile App Installation. Electronic Workshops in Computing. Available at: http://dx.doi.org/10.14236/ewic/HCI2

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