With the recent court cases involving Google, Apple, and Epic Games, sideloading has taken a prominent position in the current and future accessibility and usability of smartphone applications. Sideloading is defined in the context of smartphones as the download and installation of an application via non-official means, such as a Third-Party Marketplace or repository. Enabling, or disabling the ability to sideload in smartphone eco-systems has the potential for an increase in wider issues such as the prevention of device longevity and digital sustainability. This paper outlines the current research into Sideloading drivers and motivations with discussion on future studies to be conducted.
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