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      Digital Educational Game for Children With Type 1 Diabetes

      ,

      BCS Health Informatics Scotland (HIS) (HIS)

      mHealth & Inequalities, eHealth for an Ageing Population, Patient Portals and Personal Health Records

      7 & 8 October 2015

      Type-1 Diabetes, Children, Empowerment, Educational Game

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          Abstract

          A big number of children live with managing Type 1 diabetes. Those children need guidance and knowledge near to diagnosis and during ongoing management in order to cope with their condition. This paper presents the motivation and methodology for the user centered design and development of a digital educational game that will help children aged 5 and younger manage Type 1 diabetes. The game will educate children on the main concepts related to their disease, the way the they interact with each other and how their lifestyle can help them control and manage these symptoms. The game is designed to educate and also to empower the user and their families to manage and control their diabetes.

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          Most cited references 5

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          The role of children in the design of new technology

          (2002)
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            Educational video game for juvenile diabetes: results of a controlled trial

             D Pasta,  D. Wilson,  Y C Fan (2009)
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              Effective intervention or child's play? A review of video games for diabetes education.

              The purpose of this study is (1) to identify diabetes education video games and pilot studies in the literature, (2) to review themes in diabetes video game design and evaluation, and (3) to evaluate the potential role of educational video games in diabetes self-management education. Studies were systematically identified for inclusion from Medline, Web of Science, CINAHL, EMBASE, Psychinfo, IEEE Xplore, and ACM Digital Library. Features of each video game intervention were reviewed and coded based on an existing taxonomy of diabetes interventions framework. Nine studies featuring 11 video games for diabetes care were identified. Video games for diabetes have typically targeted children with type 1 diabetes mellitus and used situation problem-solving methods to teach diet, exercise, self-monitored blood glucose, and medication adherence. Evaluations have shown positive outcomes in knowledge, disease management adherence, and clinical outcomes. Video games for diabetes education show potential as effective educational interventions. Yet we found that improvements are needed in expanding the target audience, tailoring the intervention, and using theoretical frameworks. In the future, the reach and effectiveness of educational video games for diabetes education could be improved by expanding the target audience beyond juvenile type 1 diabetes mellitus, the use of tailoring, and increased use of theoretical frameworks.
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                Author and article information

                Contributors
                Conference
                October 2015
                October 2015
                : 1-4
                Affiliations
                University of Strathclyde

                Computer and Information Sciences

                16 Richmond St, G1 1XQ, UK
                University of Strathclyde

                Computer and Information Sciences

                16 Richmond St, G1 1XQ, UK
                Article
                10.14236/ewic/HIS2015.6
                © Charalampos Kyfonidis et al. Published by BCS Proceedings of BCS Health Informatics Scotland 2015 Conference. Research Papers.

                This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

                BCS Health Informatics Scotland (HIS)
                HIS
                Edinburgh, UK
                7 & 8 October 2015
                Electronic Workshops in Computing (eWiC)
                mHealth & Inequalities, eHealth for an Ageing Population, Patient Portals and Personal Health Records
                Product
                Product Information: 1477-9358BCS Learning & Development
                Self URI (journal page): https://ewic.bcs.org/
                Categories
                Electronic Workshops in Computing

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