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      Crowdsourcing for a Geographical and Social Mapping of Italian Dialects

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      proceedings-article
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      2nd International Workshop on Social Media for Crowdsourcing and Human Computation (SoHuman 2013) (SOHUMAN)
      Social Media for Crowdsourcing and Human Computation (SoHuman 2013)
      1 May 2013
      Crowdsourcing, Games With A Purpose (GWAP), Linguistic Field Research
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            Abstract

            Linguistic field research depends on collecting phrases and sentences as well as their geographical and social characteristics. The traditional method of field research –researchers asking questions and filling forms– is time-consuming, costly, and not free of biases. This article presents metropolitalia , a Webbased crowdsourcing platform for linguistic field research aiming at overcoming some of the drawbacks of traditional linguistic field research. metropolitalia is built upon Agora , a market for trading with phrases and speculating on their characteristics in a playful manner. Two games are run under Agora, Borsa Parole and Poker Parole , that aim at collecting complementary data and meta-data: Borsa Parole incites players to express their own knowledge or, rather, beliefs, Poker Parole incites players to make conjectures on the beliefs of others, thus enhancing the primary meta-data collected with Borsa Parole with secondary, or reflexive, meta-data needed for language perception studies. This article describes Agora with both games and reports on first evaluations of the data gathered so far.

            Content

            Author and article information

            Contributors
            Conference
            May 2013
            May 2013
            : 11-20
            Affiliations
            [0001]Institute for Informatics

            Ludwig-Maximilian University

            Munich, Germany
            [0002]IT Group Humanities

            Ludwig-Maximilian University

            Munich, Germany
            Article
            10.14236/ewic/SOHUMAN2013.3
            c67f66ff-e713-461b-bd2a-4827bf41e33d
            © François Bry et al. Published by BCS Learning and Development Ltd. 2nd International Workshop on Social Media for Crowdsourcing and Human Computation (SoHuman 2013), Paris, France

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            2nd International Workshop on Social Media for Crowdsourcing and Human Computation (SoHuman 2013)
            SOHUMAN
            2
            Paris, France
            1 May 2013
            Electronic Workshops in Computing (eWiC)
            Social Media for Crowdsourcing and Human Computation (SoHuman 2013)
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/SOHUMAN2013.3
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction
            Games With A Purpose (GWAP),Linguistic Field Research,Crowdsourcing

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