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      A Magic Lantern Data Projector

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      Electronic Visualisation and the Arts (EVA 2015) (EVA)
      Electronic Visualisation and the Arts
      7 & 9 July 2015
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            Abstract

            The Magic Lantern Data Projector allows a performer-participant to build sculptural glass forms that are projected, then algorithmically processed. The device re-envisions magic lantern slides as transparent, multifaceted three-dimensional glass boxes. The projected image is a palimpsest of coloured transparent glass forms (Figure 1). Servomotors position the boxes in front of a camera lens, which uses software to translate the projection into numerical data.

            Content

            Author and article information

            Contributors
            Conference
            July 2015
            July 2015
            : 212-213
            Affiliations
            [0001]National Glass Centre

            University of Sunderland

            Liberty Way, SR6 0GL, UK
            [0002]CRUMB

            University of Sunderland

            Liberty Way, SR6 0GL, UK
            Article
            10.14236/ewic/eva2015.72
            ccd90190-dacb-4845-98d1-6394fa75fe68
            © Mark Hursty Published by BCS Learning and Development Ltd. Proceedings of EVA London 2015, UK

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Electronic Visualisation and the Arts (EVA 2015)
            EVA
            London, UK
            7 & 9 July 2015
            Electronic Workshops in Computing (eWiC)
            Electronic Visualisation and the Arts
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/eva2015.72
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction

            REFERENCES

            1. 2015 The Performativity of Code in Participatory New Media Artworks PhD thesis. University of Sunderland UK

            2. 2009 A tool for collaborative online dialogue CODEZEBRAOS PhD thesis. University of East London UK

            3. 2014 Making ‘Glass Road’ Muqarna with Digital Road Process Proceedings of the 20thInternational Symposium on Electronic Art ISEA

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