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      Maker-based Serious 3D Game Authoring Tool for Cultural Heritage Education : A 3D Game Authoring Tool for Non-Experts to make games and share Cultural Heritage story conforming to the Maker Movement to engage younger generations for better cultural inclusion

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            Abstract

            As globalization and internationalization are taking place, it has become necessary to preserve one’s cultural heritage. In an individual’s personality, culture plays a substantial role and by educating each other about one’s culture, better cultural inclusion and respect are achieved. For better equality and inclusion within communities as mentioned by United Nations 17 Sustainable Development Goals, an engaging yet effective way of cultural awareness should be focused on. However, as younger generations are the future of a community, proper digital technologies should be utilized to make them engagedand entertained including benefiting the main objective of cultural heritage preservation. This research gathers appropriate design guidelines by letting users play a serious cultural Internet of Things (IoT) game focusing on a UNESCO Heritage Site in Malaysia and then validating a serious 3D game authoring tool by interviewing experts. The aim of this research is to design and develop an effective and innovative serious 3D game authoring tool with which anybody i.e., even non-experts can make their own game to share their cultural heritage story with others while playing a game themselves. Furthermore, this research also attempts to integrate interactive technologies such as IoT and haptic feedback technology such as Leap Motion, and UltraLeap 3Di into the game authoring tool. Finally, this research will do a case study with a school and a museum to validate the serious 3D game authoring tool and how it was perceived and accepted by the required stakeholders.

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            Author and article information

            Journal
            ScienceOpen Posters
            ScienceOpen
            4 October 2022
            Affiliations
            [1 ] School of Computer Science, University of Nottingham Malaysia, Semenyih, 43500, Selangor, Malaysia
            [2 ] Department of Civil Engineering, University of Nottingham Malaysia, Semenyih, 43500, Selangor, Malaysia
            Author notes
            Author information
            https://orcid.org/0000-0003-0001-005X
            https://orcid.org/0000-0002-3149-4942
            https://orcid.org/0000-0003-2743-3431
            Article
            10.14293/S2199-1006.1.SOR-.PPNX68C.v1
            93b17192-5632-4cf3-b684-656c76e93d49

            This work has been published open access under Creative Commons Attribution License CC BY 4.0 , which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. Conditions, terms of use and publishing policy can be found at www.scienceopen.com .

            History
            : 4 October 2022

            The datasets generated during and/or analysed during the current study are available from the corresponding author on reasonable request.
            Software engineering,Development studies,Cultural studies,Human-computer-interaction
            maker movement,cultural heritage ,cultural heritage awareness,cultural heritage education,serious games,3D games,game authoring tool,serious 3D game authoring tool,Internet of Things,Leap Motion

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