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Games and Rules : Game Mechanics for the »Magic Circle«
Game Mechanics of Serious Urban Games Designing for the Ludic City
edited_book
Author(s):
Mela Kocher
Editor(s):
Beat Suter
,
Mela Kocher
,
René Bauer
Publication date:
December 31 2018
Publisher:
transcript Verlag
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There is no author summary for this book yet. Authors can add summaries to their books on ScienceOpen to make them more accessible to a non-specialist audience.
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Special issue: Re-imagining the City: Urban Space in the Post-Covid City
Author and book information
Book Chapter
Publication date:
December 31 2018
Pages
: 267-290
DOI:
10.14361/9783839443040-014
SO-VID:
a3cc05c5-bf47-4216-b0c3-84548ce995e9
License:
http://creativecommons.org/licenses/by-nc-nd/4.0
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Book chapters
pp. 1
Frontmatter
pp. 5
Contents
pp. 7
Introduction
pp. 19
Rules of Play as a Framework for the “Magic Circle”
pp. 35
Games as a Special Zone Motivation Mechanics of Games
pp. 47
Play Computers A Letter to the Reader
pp. 67
Requirements for a General Game Mechanics Framework
pp. 87
Underneath and Beyond Mechanics An Activity-theoretical Perspective on Meaning-making in Gameplay
pp. 115
Hansel and Gretel Design and Reception of Orientation Cues in Game Space
pp. 139
The Spectacular Space Rules and Guiding Principles of Irrational Spaces in Games
pp. 169
Nonverbal Guidance Systems Seamless Player-leading in Open-world Games
pp. 193
Ethics as a Game Mechanism
pp. 217
The Player as Puppet Visualized Decisions as a Challenge for Computer Games
pp. 243
The Ethical Avatar
pp. 259
Rules Shape Spaces Spaces Shape Rules
pp. 267
Game Mechanics of Serious Urban Games Designing for the Ludic City
pp. 293
NPC and Me How to Become a Non-Player Character
pp. 299
When Game Mechanics Come Crawling out of Ant Colonies
pp. 317
Authors
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