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Human-Computer Interaction – INTERACT 2019: 17th IFIP TC 13 International Conference, Paphos, Cyprus, September 2–6, 2019, Proceedings, Part IV
Combining Tablets with Smartphones for Data Analytics
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Author(s):
Gary Perelman
,
Marcos Serrano
,
Christophe Bortolaso
,
Celia Picard
,
Mustapha Derras
,
Emmanuel Dubois
Publication date
(Online):
August 23 2019
Publisher:
Springer International Publishing
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Voyager: Exploratory Analysis via Faceted Browsing of Visualization Recommendations
Jock Mackinlay
,
Bill Howe
,
Dominik Moritz
…
(2016)
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Ubiquitous Analytics: Interacting with Big Data Anywhere, Anytime
Niklas Elmqvist
,
Pourang Irani
(2013)
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Peter A. Hamilton
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Daniel Wigdor
(2014)
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Book Chapter
Publication date (Print):
2019
Publication date (Online):
August 23 2019
Pages
: 439-460
DOI:
10.1007/978-3-030-29390-1_24
SO-VID:
abd77677-3a51-4099-bb14-c87307350e37
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Book chapters
pp. 3
An Analysis of (Non-)Use Practices and Decisions of Internet of Things
pp. 25
Analysis of Utilization in the Message Card Production by Use of Fusion Character of Handwriting and Typeface
pp. 34
Communicating User Insights with Travel Mindsets and Experience Personas in Intra-city Bus Context
pp. 53
Effects of Age-Related Cognitive Decline on Elderly User Interactions with Voice-Based Dialogue Systems
pp. 75
GDI as an Alternative Guiding Interaction Style for Occasional Users
pp. 99
A Novel Method to Build and Validate an Affective State Prediction Model from Touch-Typing
pp. 120
Acceptability of Persuasive Prompts to Induce Behavioral Change in People Suffering from Depression
pp. 140
The UX Construct – Does the Usage Context Influence the Outcome of User Experience Evaluations?
pp. 158
User Experience of Driver State Visualizations: A Look at Demographics and Personalities
pp. 179
As Light as Your Scent: Effects of Smell and Sound on Body Image Perception
pp. 203
Experiencing Materialized Reading: Individuals’ Encounters with Books
pp. 225
“I Kept Browsing and Browsing, But Still Couldn’t Find the One”: Salient Factors and Challenges in Online Typeface Selection
pp. 235
Integrating a Binaural Beat into the Soundscape for the Alleviation of Feelings
pp. 243
What Is Beautiful Continues to Be Good
pp. 267
Design and Evaluation of Three Interaction Models for Manipulating Internet of Things (IoT) Devices in Virtual Reality
pp. 287
Head Mounted Display Interaction Evaluation: Manipulating Virtual Objects in Augmented Reality
pp. 309
On the Use of Persistent Spatial Points for Deploying Path Navigation in Augmented Reality: An Evaluation Study
pp. 319
User Experience Guidelines for Designing HMD Extended Reality Applications
pp. 345
Am I Moving Along a Curve? A Study on Bicycle Traveling-In-Place Techniques in Virtual Environments
pp. 364
Design and Evaluation of an Augmented Reality App for Learning Geometric Shapes in 3D
pp. 386
Enhance Engine Room Diagnostics Through Audio-Focused VR Simulation
pp. 395
Head-Controlled Menu in Mixed Reality with a HMD
pp. 416
VR Interaction Modalities for the Evaluation of Technical Device Prototypes
pp. 439
Combining Tablets with Smartphones for Data Analytics
pp. 461
COMMONS: A Board Game for Enhancing Interdisciplinary Collaboration When Developing Health and Activity-Related Wearable Devices
pp. 471
On-Body Tangible Interaction: Using the Body to Support Tangible Manipulations for Immersive Environments
pp. 493
SplitSlider: A Tangible Interface to Input Uncertainty
pp. 511
The Possibility of Personality Extraction Using Skeletal Information in Hip-Hop Dance by Human or Machine
pp. 523
Introduction to Automation and to Its Potential for Interactive Systems Design
pp. 527
Introduction to Data Visualization
pp. 530
The Science Behind User Experience Design
pp. 535
A Multitouch Drawing Application with Occlusion-Free Interaction Strategies
pp. 540
CityCompass VR - A Collaborative Virtual Language Learning Environment
pp. 544
GazeMotive: A Gaze-Based Motivation-Aware E-Learning Tool for Students with Learning Difficulties
pp. 549
Hybrid Wireless Sensor Networks: A Prototype
pp. 554
Memories of Carvalhal’s Palace: Haunted Encounters, a Museum Experience to Engage Teenagers
pp. 558
Multi-level Engagement in Augmented Reality Children’s Picture Books
pp. 563
On-the-Fly Usability Evaluation of Mobile Adaptive UIs Through Instant User Feedback
pp. 568
SwipeBuddy
pp. 572
VibroSquare: Vibro-Tactile Display for Body-Centric Implicit Interactions
pp. 579
A Human-Centred Business Scenario in SIoT – The Case of DANOS Framework
pp. 584
A Method and Tool for Analyzing Usability Testing Data in the Business Sector
pp. 589
Applying UCD for Designing Learning Experiences for Romanian Preschoolers. A Case Study
pp. 595
Developing a User Interface for an Ultrasound Device Designed for Midwives and General Health Practitioners Situated in Low Resource Nations and Communities
pp. 600
It AIn’t Nuttin’ New – Interaction Design Practice After the AI Hype
pp. 605
R++, User-Friendly Statistical Software
pp. 610
Towards a Framework for the Classification of Usability Issues
pp. 617
A Mobile App for Illiterate and Semi-illiterate Pregnant Women- A User Centered Approach
pp. 621
Adding Images to Psychometric Questionnaires to Improve User Engagement
pp. 626
Applications for In-Situ Feedback on Social Network Notifications
pp. 630
Combating Misinformation Through Nudging
pp. 635
Exploring the Application of Social Robots in Understanding Bullying Perpetrators
pp. 640
Initial Steps Towards Infrastructuring Body-Centric Computing
pp. 644
Model-Driven Framework for Human Machine Interaction Design in Industry 4.0
pp. 649
MyCompanion: A Digital Social Companion for Assisted Living
pp. 654
OmniWedges: Improved Radar-Based Audience Selection for Social Networks
pp. 659
Reducing Anxiety for Dental Visits
pp. 664
SCAH!RF: A Novel Wearable as a Subconscious Approach for Mitigating Anxiety Symptoms
pp. 668
Search Results on Flight Booking Websites: Displaying Departure and Return Flights on a Single Page vs Two Consecutive Pages
pp. 672
Smart Objects for Speech Therapies at Home
pp. 676
Transparency Heuristic: Effect of Implicitness of Online Data Acquisition on Sensitivity Perception
pp. 680
Using Virtual Reality to Enable Individuals with Severe Visual Disabilities to Read Books
pp. 685
Vibro-Tactile Implicit Interactions: So What?
pp. 689
Visualizations of User’s Paths to Discover Usability Problems
pp. 693
Word Association: Engagement of Teenagers in a Co-design Process
pp. 701
Social Media and the Digital Enterprise
pp. 706
User Experience in an Automated World
pp. 713
Challenging Misinformation: Exploring Limits and Approaches
pp. 719
Designing for Aging People
pp. 725
HCI Challenges in Human Movement Analysis
pp. 731
The Human(s) in the Loop—Bringing AI and HCI Together
pp. 735
Visualizing Information Retrieved from (Large) WHAT Networks
pp. 741
#SociallyAcceptableHCI: Social Acceptability of Emerging Technologies and Novel Interaction Paradigms
pp. 747
Pushing the Boundaries of Participatory Design
pp. 754
User Experiences and Wellbeing at Work
pp. 759
Handling Security, Usability, User Experience and Reliability in User-Centered Development Processes
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