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Human-Computer Interaction – INTERACT 2019: 17th IFIP TC 13 International Conference, Paphos, Cyprus, September 2–6, 2019, Proceedings, Part I
A Serious Game for Raising Designer Awareness of Web Accessibility Guidelines
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Author(s):
Fotios Spyridonis
,
Damon Daylamani-Zad
Publication date
(Online):
August 23 2019
Publisher:
Springer International Publishing
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Gamifying learning experiences: Practical implications and outcomes
Adrián Coutín Domínguez
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Joseba Saenz-de-Navarrete
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Luis de-Marcos
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Using heuristics to evaluate the playability of games
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Jozsef Toth
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Martin Caplan
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The Gamification User Types Hexad Scale
Gustavo F. Tondello
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Rina R. Wehbe
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Fotios Spyridonis:
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Damon Daylamani-Zad:
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Book Chapter
Publication date (Print):
2019
Publication date (Online):
August 23 2019
Pages
: 3-12
DOI:
10.1007/978-3-030-29381-9_1
SO-VID:
ed306f15-54d8-49e9-ad65-37005855c188
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Book chapters
pp. 3
A Serious Game for Raising Designer Awareness of Web Accessibility Guidelines
pp. 13
Aestimo: A Tangible Kit to Evaluate Older Adults’ User Experience
pp. 33
Towards Reliable Accessibility Assessments of Science Center Exhibits
pp. 42
Understanding the Authoring and Playthrough of Nonvisual Smartphone Tutorials
pp. 63
User Study: A Detailed View on the Effectiveness and Design of Tactile Charts
pp. 85
A User-Centred Methodology for the Development of Computer-Based Assistive Technologies for Individuals with Autism
pp. 107
Classifying Sensitive Issues for Patients with Neurodevelopmental Disorders
pp. 115
Effects of Menu Organization and Visibility on Web Navigation for People with Dyslexia
pp. 134
ELE - A Conversational Social Robot for Persons with Neuro-Developmental Disorders
pp. 153
S $$^{2}$$ C $$^{2}$$ : Toward an App to Support Social Story $$^\mathrm{TM}$$ Comprehension Checking in Children with ASD
pp. 163
(How) Can an App Support Physiotherapy for Frozen Shoulder Patients?
pp. 184
A Digitally-Augmented Ground Space with Timed Visual Cues for Facilitating Forearm Crutches’ Mobility
pp. 202
Analyzing Accessibility Barriers Using Cost-Benefit Analysis to Design Reliable Navigation Services for Wheelchair Users
pp. 224
Bridging the Gap: Creating a Clinician-Facing Dashboard for PTSD
pp. 234
Using Artificial Intelligence for Augmentative Alternative Communication for Children with Disabilities
pp. 247
Comparing User Performance on Parallel-Tone, Parallel-Speech, Serial-Tone and Serial-Speech Auditory Graphs
pp. 267
Factors that Impact the Acceptability of On-Body Interaction by Users with Visual Impairments
pp. 288
Faster and Less Error-Prone: Supplementing an Accessible Keyboard with Speech Input
pp. 305
Investigating Feedback for Two-Handed Exploration of Digital Maps Without Vision
pp. 325
Perception of Tactile Symbols by Visually Impaired Older Adults
pp. 337
Able to Create, Able to (Self-)Improve: How an Inclusive Game Framework Fostered Self-Improvement Through Creation and Play in Alcohol and Drugs Rehabilitation
pp. 359
Cinévoqué: Design of a Passively Responsive Framework for Seamless Evolution of Experiences in Immersive Live-Action Movies
pp. 368
P(L)AY ATTENTION! Co-designing for and with Children with Attention Deficit Hyperactivity Disorder (ADHD)
pp. 387
Technology, Theatre and Co-design: Impact and Design Considerations
pp. 397
Visual Fixations Duration as an Indicator of Skill Level in eSports
pp. 409
#TheDay: Triggering User Generated Videos in Participatory Media Productions
pp. 418
A Literature Review of the Practice of Educating Children About Technology Making
pp. 442
Effect of Cognitive Abilities on Crowdsourcing Task Performance
pp. 465
Insights on Older Adults’ Attitudes and Behavior Through the Participatory Design of an Online Storytelling Platform
pp. 475
Participatory Evaluation of Human-Data Interaction Design Guidelines
pp. 497
Comparative Evaluation of Node-Link and Sankey Diagrams for the Cyber Security Domain
pp. 519
Comparing “Challenge-Based” and “Code-Based” Internet Voting Verification Implementations
pp. 539
Mouse Behavior as an Index of Phishing Awareness
pp. 549
Perceptions of Risk, Benefits and Likelihood of Undertaking Password Management Behaviours: Four Components
pp. 564
Social Engineering and Organisational Dependencies in Phishing Attacks
pp. 585
Vote-for-It: Investigating Mobile Device-Based Interaction Techniques for Collocated Anonymous Voting and Rating
pp. 609
Design Requirements of Tools Supporting Reflection on Design Impact
pp. 623
Designer Led Computational Approach to Generate Mappings for Devices with Low Gestural Resolution
pp. 644
Ensuring the Consistency Between User Requirements and GUI Prototypes: A Behavior-Based Automated Approach
pp. 666
Integrating Personas and Use Case Models
pp. 687
Smart Interactive Packaging as a Cyber-Physical Agent in the Interaction Design Theory: A Novel User Interface
pp. 699
Deep System Knowledge Required: Revisiting UCD Contribution in the Design of Complex Command and Control Systems
pp. 721
Detecting and Influencing Driver Emotions Using Psycho-Physiological Sensors and Ambient Light
pp. 743
Evaluating Mixed Reality Notifications to Support Excavator Operator Awareness
pp. 763
Exploring the Effects of Replicating Shape, Weight and Recoil Effects on VR Shooting Controllers
pp. 783
On the Reliability and Factorial Validity of the Assessment Scale for Creative Collaboration
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