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      Is Open Access

      Is video gaming, or video game addiction, associated with depression, academic achievement, heavy episodic drinking, or conduct problems?

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          Abstract

          Background and aims

          While the relationships between video game use and negative consequences are debated, the relationships between video game addiction and negative consequences are fairly well established. However, previous studies suffer from methodological weaknesses that may have caused biased results. There is need for further investigation that benefits from the use of methods that avoid omitted variable bias.

          Methods

          Two wave panel data was used from two surveys of 1,928 Norwegian adolescents aged 13 to 17 years. The surveys included measures of video game use, video game addiction, depression, heavy episodic drinking, academic achievement, and conduct problems. The data was analyzed using first-differencing, a regression method that is unbiased by time invariant individual factors.

          Results

          Video game addiction was related to depression, lower academic achievement, and conduct problems, but time spent on video games was not related to any of the studied negative outcomes.

          Discussion

          The findings were in line with a growing number of studies that have failed to find relationships between time spent on video games and negative outcomes. The current study is also consistent with previous studies in that video game addiction was related to other negative outcomes, but it made the added contribution that the relationships are unbiased by time invariant individual effects. However, future research should aim at establishing the temporal order of the supposed causal effects.

          Conclusions

          Spending time playing video games does not involve negative consequences, but adolescents who experience problems related to video games are likely to also experience problems in other facets of life.

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          Most cited references30

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          Modern epidemiology

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            Modern Epidemiology

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              Development and Validation of a Game Addiction Scale for Adolescents

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                Author and article information

                Journal
                2006
                122266
                Journal of Behavioral Addictions
                JBA
                Akadémiai Kiadó, co-published with Springer Science+Business Media B.V., Formerly Kluwer Academic Publishers B.V.
                2062-5871
                2063-5303
                1 March 2014
                3 February 2014
                : 3
                : 1
                : 27-32
                Affiliations
                [ 12 ] Norwegian Institute for Alcohol and Drug Research, PO Box 565 Sentrum, 0105, Oslo, Norway
                [ 22 ] Department of Psychosocial Science, University of Bergen, Bergen, Norway
                [ 32 ] Norwegian Social Research, Oslo, Norway
                Author notes
                [* ] +47 45 86 95 83, gsb@ 123456sirus.no
                Article
                4
                10.1556/jba.3.2014.002
                951f649b-3a59-4e1a-b6b6-bab60344ced4
                © 2014 The Author(s)

                Open Access statement. This is an open-access article distributed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License ( https://creativecommons.org/licenses/by-nc/4.0/), which permits unrestricted use, distribution, and reproduction in any medium for non-commercial purposes, provided the original author and source are credited, a link to the CC License is provided, and changes – if any – are indicated.

                History
                : 28 August 2013
                : 28 October 2013
                : 29 October 2013
                Categories
                Full-Length Report

                Evolutionary Biology,Medicine,Psychology,Educational research & Statistics,Social & Behavioral Sciences
                longitudinal,consequences,outcomes,adolescent,addiction,video game

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