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      \(\beta\)-skeletons for a set of line segments in \(R^2\)

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          Abstract

          \(\beta\)-skeletons are well-known neighborhood graphs for a set of points. We extend this notion to sets of line segments in the Euclidean plane and present algorithms computing such skeletons for the entire range of \(\beta\) values. The main reason of such extension is the possibility to study \(\beta\)-skeletons for points moving along given line segments. We show that relations between \(\beta\)-skeletons for \(\beta > 1\), \(1\)-skeleton (Gabriel Graph), and the Delaunay triangulation for sets of points hold also for sets of segments. We present algorithms for computing circle-based and lune-based \(\beta\)-skeletons. We describe an algorithm that for \(\beta \geq 1\) computes the \(\beta\)-skeleton for a set \(S\) of \(n\) segments in the Euclidean plane in \(O(n^2 \alpha (n) \log n)\) time in the circle-based case and in \(O(n^2 \lambda_4(n))\) in the lune-based one, where the construction relies on the Delaunay triangulation for \(S\), \(\alpha\) is a functional inverse of Ackermann function and \(\lambda_4(n)\) denotes the maximum possible length of a \((n,4)\) Davenport-Schinzel sequence. When \(0 < \beta < 1\), the \(\beta\)-skeleton can be constructed in a \(O(n^3 \lambda_4(n))\) time. In the special case of \(\beta = 1\), which is a generalization of Gabriel Graph, the construction can be carried out in a \(O(n \log n)\) time.

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          A New Statistical Approach to Geographic Variation Analysis

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            Finding the upper envelope of n line segments in O(n log n) time

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              Straight skeletons for general polygonal figures in the plane

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                Author and article information

                Journal
                20 November 2014
                2015-08-12
                Article
                1411.5457
                f2364682-4e9b-4a9c-9624-a555b77f54b4

                http://arxiv.org/licenses/nonexclusive-distrib/1.0/

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