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      Gaming mirrors at play through ludic data-selves

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          Abstract

          The focus of the article is on data-self technology in digital entertainment - virtual entities that replicate and/or are influenced by players’ behaviors and actions, working as agential mirrors on the screen. Little efforts have been done in investigating their potential in social research and educational technology; however, data-selves can serve as promising self-revealing tools toward personal identities and narrations. In order to enlighten their effectiveness, a multidisciplinary framework led by the core concepts of “narrative identity” and “discursive-practical consciousness” is advanced. The proposal has been tested (pre-post interviews and play sessions) with an empirical exploration involving n:32 participants and the video games Black and White 2 and Forza: Motorsprint 5, which include data-self features. Results show that this technology can make a difference in engaging and stimulating subjects’ interest and feedback, but further researches are needed to deepen its scope and range of application.

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          Most cited references40

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          Culture and Cognition

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            The Proteus Effect: The Effect of Transformed Self-Representation on Behavior

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              The Demographics, Motivations, and Derived Experiences of Users of Massively Multi-User Online Graphical Environments

              Nick Yee (2006)
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                Author and article information

                Journal
                Academicus : International Scientific Journal
                Academicus Journal
                01 July 2017
                : MMXVII
                : 16
                : 88-104
                Article
                179e49f99db640a9b5d31d8c601d22e7
                10.7336/academicus.2017.16.06
                0db0502d-a812-4781-b5aa-118b6e4e0995

                Distributed under the terms of the https://creativecommons.org/licenses/by-nc-nd/4.0/, which permits noncommercial use and distribution in any medium, provided the original author(s) and source are credited, and the original work is not modified.

                History
                Categories
                Social Sciences
                H
                Economics as a science
                HB71-74

                Sociology,Political science,Social & Behavioral Sciences,Law,Philosophy,Economics
                data-self; narrative identity; qualitative methods; personal narration;

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