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      Relational Victimization and Video Game Addiction among Female College Students during COVID-19 Pandemic: The Roles of Social Anxiety and Parasocial Relationship.

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          Abstract

          Video game addiction, a common behavioral problem among college students, has been more prominent during the COVID-19 pandemic; at the same time, females' video game usage has also attracted considerable research attention. Against this background and under the perspective of social interaction, this study aimed to examine the relationship between relational victimization and video game addiction among female college students, as well as its underlying mechanism-the mediating roles of social anxiety and parasocial relationships with virtual characters. Female college students (N = 437) were recruited to complete a set of questionnaires voluntarily in June 2022. Through the mediating effect analysis, the results found that (1) relational victimization was positively associated with female college students' video game addiction; (2) social anxiety and parasocial relationships with virtual characters could independently mediate this relation; (3) social anxiety and parasocial relationships with virtual characters were also the serial mediators in this association. These findings not only expand previous studies by revealing the social motivation of video game usage and the underlying mechanism accounting for video game addiction, but also provide basis and guidance for the prevention and intervention of video game addiction in the current context of the COVID-19 pandemic.

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          Author and article information

          Journal
          Int J Environ Res Public Health
          International journal of environmental research and public health
          MDPI AG
          1660-4601
          1660-4601
          Dec 16 2022
          : 19
          : 24
          Affiliations
          [1 ] Key Laboratory of Human Development and Mental Health of Hubei Province, School of Psychology, Central China Normal University, Wuhan 430079, China.
          [2 ] Key Laboratory of Adolescent Cyberpsychology and Behavior (CCNU), Ministry of Education, Wuhan 430079, China.
          [3 ] Center for Research on Internet Literacy and Behavior, Central China Normal University, Wuhan 430079, China.
          [4 ] Collaborative Innovation Center of Assessment toward Basic Education Quality, Central China Normal University Branch, Wuhan 430079, China.
          [5 ] Department of Psychology, University of Turin, 10124 Torino, Italy.
          Article
          ijerph192416909
          10.3390/ijerph192416909
          9779800
          36554792
          1f3557b7-cc91-4135-aa54-d025eeeaad98
          History

          social anxiety,relational victimization,video game addiction,parasocial relationship

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