ScienceOpen:
research and publishing network
For Publishers
Discovery
Metadata
Peer review
Hosting
Publishing
For Researchers
Join
Publish
Review
Collect
My ScienceOpen
Sign in
Register
Dashboard
Blog
About
Search
Advanced search
My ScienceOpen
Sign in
Register
Dashboard
Search
Search
Advanced search
For Publishers
Discovery
Metadata
Peer review
Hosting
Publishing
For Researchers
Join
Publish
Review
Collect
Blog
About
17
views
26
references
Top references
cited by
1
Cite as...
0 reviews
Review
0
comments
Comment
0
recommends
+1
Recommend
0
collections
Add to
0
shares
Share
Twitter
Sina Weibo
Facebook
Email
2,964
similar
All similar
Record
: found
Abstract
: not found
Book Chapter
: not found
Information to Go: Exploring In-Situ Information Pick-Up “In the Wild”
other
Author(s):
Hannu Kukka
,
Fabio Kruger
,
Vassilis Kostakos
,
Timo Ojala
,
Marko Jurmu
Publication date
(Print):
2011
Publisher:
Springer Berlin Heidelberg
Read this book at
Publisher
Further versions
open (via free pdf)
Powered by
Buy book
Review
Review book
Invite someone to review
Bookmark
Cite as...
There is no author summary for this book yet. Authors can add summaries to their books on ScienceOpen to make them more accessible to a non-specialist audience.
Related collections
Management Information Systems
Most cited references
26
Record
: found
Abstract
: not found
Article
: not found
Information foraging.
Peter Pirolli
,
Stuart Card
(1999)
0
comments
Cited
174
times
– based on
0
reviews
Review now
Bookmark
Record
: found
Abstract
: not found
Book Chapter
: not found
Instrumenting the City: Developing Methods for Observing and Understanding the Digital Cityscape
Eamonn O’Neill
,
Vassilis Kostakos
,
Tim Kindberg
…
(2006)
0
comments
Cited
27
times
– based on
0
reviews
Bookmark
Record
: found
Abstract
: not found
Article
: not found
The Smart Phone: A Ubiquitous Input Device
J.G. Sheridan
,
R. Ballagas
,
J Borchers
…
(2006)
0
comments
Cited
25
times
– based on
0
reviews
Review now
Bookmark
All references
Author and book information
Book Chapter
Publication date (Print):
2011
Pages
: 487-504
DOI:
10.1007/978-3-642-23771-3_37
SO-VID:
3f61377f-dbe7-4057-96fe-eb23200b885b
History
Data availability:
Comments
Comment on this book
Sign in to comment
Book chapters
pp. 1
Finding the Right Way for Interrupting People Improving Their Sitting Posture
pp. 18
Exploring Haptic Feedback in Exergames
pp. 36
Identifying Barriers to Effective User Interaction with Rehabilitation Tools in the Home
pp. 44
Clinical Validation of a Virtual Environment Test for Safe Street Crossing in the Assessment of Acquired Brain Injury Patients with and without Neglect
pp. 52
Smart Homes or Smart Occupants? Supporting Aware Living in the Home
pp. 65
Input Devices in Mental Health Applications: Steering Performance in a Virtual Reality Paths with WiiMote
pp. 73
‘Acted Reality’ in Electronic Patient Record Research: A Bridge between Laboratory and Ethnographic Studies
pp. 81
Exercise Support System for Elderly: Multi-sensor Physiological State Detection and Usability Testing
pp. 89
Estimating the Perceived Difficulty of Pen Gestures
pp. 107
On the Limits of the Human Motor Control Precision: The Search for a Device’s Human Resolution
pp. 123
Three around a Table: The Facilitator Role in a Co-located Interface for Social Competence Training of Children with Autism Spectrum Disorder
pp. 141
Moving Target Selection in 2D Graphical User Interfaces
pp. 162
Navigational User Interface Elements on the Left Side: Intuition of Designers or Experimental Evidence?
pp. 178
Pupillary Response Based Cognitive Workload Measurement under Luminance Changes
pp. 186
Study on the Usability of a Haptic Menu for 3D Interaction
pp. 194
Balancing Act: Enabling Public Engagement with Sustainability Issues through a Multi-touch Tabletop Collaborative Game
pp. 212
Understanding the Dynamics of Engaging Interaction in Public Spaces
pp. 230
Transferring Human-Human Interaction Studies to HRI Scenarios in Public Space
pp. 248
Comparing Free Hand Menu Techniques for Distant Displays Using Linear, Marking and Finger-Count Menus
pp. 263
Design and Evaluation of an Ambient Display to Support Time Management during Meetings
pp. 281
Does Panel Type Matter for LCD Monitors? A Study Examining the Effects of S-IPS, S-PVA, and TN Panels in Video Gaming and Movie Viewing
pp. 289
ModControl – Mobile Phones as a Versatile Interaction Device for Large Screen Applications
pp. 297
A New Visualization Approach to Re-Contextualize Indigenous Knowledge in Rural Africa
pp. 315
Design Opportunities for Supporting Treatment of People Living with HIV / AIDS in India
pp. 333
In Class Adoption of Multimedia Mobile Phones by Gender - Results from a Field Study
pp. 341
Scenarchitectures: The Use of Domain-Specific Architectures to Bridge Design and Implementation
pp. 359
Pattern Tool Support to Guide Interface Design
pp. 376
Meerkat and Tuba: Design Alternatives for Randomness, Surprise and Serendipity in Reminiscing
pp. 392
Culture and Facial Expressions: A Case Study with a Speech Interface
pp. 405
Equality = Inequality: Probing Equality-Centric Design and Development Methodologies
pp. 422
e-Rural: A Framework to Generate Hyperdocuments for Milk Producers with Different Levels of Literacy to Promote Better Quality Milking
pp. 430
Designing Interactive Storytelling: A Virtual Environment for Personal Experience Narratives
pp. 438
Choosing your Moment: Interruptions in Multimedia Annotation
pp. 454
Attention and Intention Goals Can Mediate Disruption in Human-Computer Interaction
pp. 471
Again?!! The Emotional Experience of Social Notification Interruptions
pp. 479
Do Not Disturb: Physical Interfaces for Parallel Peripheral Interactions
pp. 487
Information to Go: Exploring In-Situ Information Pick-Up “In the Wild”
pp. 505
IntelliTilt: An Enhanced Tilt Interaction Technique for Mobile Map-Based Applications
pp. 524
Tensions in Developing a Secure Collective Information Practice - The Case of Agile Ridesharing
pp. 533
Choose Popovers over Buttons for iPad Questionnaires
pp. 541
Developing and Evaluating a Non-Visual Memory Game
pp. 554
Playing with Tactile Feedback Latency in Touchscreen Interaction: Two Approaches
pp. 572
The Role of Modality in Notification Performance
pp. 589
Co-located Collaborative Sensemaking on a Large High-Resolution Display with Multiple Input Devices
pp. 605
Exploring How Tangible Tools Enable Collaboration in a Multi-touch Tabletop Game
pp. 622
Hidden Details of Negotiation: The Mechanics of Reality-Based Collaboration in Information Seeking
pp. 640
A Tactile Compass for Eyes-Free Pedestrian Navigation
pp. 657
Are We There Yet? A Probing Study to Inform Design for the Rear Seat of Family Cars
pp. 675
Don’t Look at Me, I’m Talking to You: Investigating Input and Output Modalities for In-Vehicle Systems
Similar content
2,964
Miglustat in patients with Niemann-Pick disease Type C (NP-C): a multicenter observational retrospective cohort study
Authors:
M Pineda
,
JE Wraith
,
E Mengel
…
Treatment of Niemann-Pick disease type C in two children with miglustat: initial responses and maintenance of effects over 1 year.
Authors:
Wei Chen
,
Sarah Tsai
,
Sang Lee
…
PARTNR: Pick and place Ambiguity Resolving by Trustworthy iNteractive leaRning
Authors:
Jelle Luijkx
,
Zlatan Ajanovic
,
Laura Ferranti
…
See all similar
Cited by
1
Multipurpose Interactive Public Displays in the Wild: Three Years Later
Authors:
Fábio Peng Krüger
,
Timo Ojala
,
Vassilis Kostakos
…
See all cited by