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      Transfer of Problem Solving Skills from Touchscreen to 3D Model by 3- to 6-Year-Olds

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          Abstract

          Although much published research purports that young children struggle to solve problems from screen-based media and to transfer learning from a virtual to a physical modality, Huber et al. (2016)’s recent study on children solving the Tower of Hanoi (ToH) problem on a touchscreen app offers a clear counter example. Huber et al. (2016) reported that children transferred learning from media to the physical world. As this finding arguably differs from that of prior research in this area, the current study tests whether the Huber et al. (2016) results could be replicated. Additionally, we extended the scope of the Huber et al. (2016) work by testing a broader age range, including children as young as 3 years, and using a culturally distinct participant pool. The results of the current study verified Huber et al.’s (2016) conclusion that 4- to 6-year-old children are capable of transferring the ToH learning from touchscreen devices to the physical version of the puzzle. Children under 4 years of age, in contrast, showed little ability to improve at the ToH problem regardless of the practice modality—suggesting that a different problem-solving task is required to probe very young children’s ability to learn from touchscreen apps.

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          Most cited references15

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          Putting education in "educational" apps: lessons from the science of learning.

          Children are in the midst of a vast, unplanned experiment, surrounded by digital technologies that were not available but 5 years ago. At the apex of this boom is the introduction of applications ("apps") for tablets and smartphones. However, there is simply not the time, money, or resources available to evaluate each app as it enters the market. Thus, "educational" apps-the number of which, as of January 2015, stood at 80,000 in Apple's App Store (Apple, 2015)-are largely unregulated and untested. This article offers a way to define the potential educational impact of current and future apps. We build upon decades of work on the Science of Learning, which has examined how children learn best. From this work, we abstract a set of principles for two ultimate goals. First, we aim to guide researchers, educators, and designers in evidence-based app development. Second, by creating an evidence-based guide, we hope to set a new standard for evaluating and selecting the most effective existing children's apps. In short, we will show how the design and use of educational apps aligns with known processes of children's learning and development and offer a framework that can be used by parents and designers alike. Apps designed to promote active, engaged, meaningful, and socially interactive learning-four "pillars" of learning-within the context of a supported learning goal are considered educational.
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            Transfer of learning between 2D and 3D sources during infancy: Informing theory and practice.

            The ability to transfer learning across contexts is an adaptive skill that develops rapidly during early childhood. Learning from television is a specific instance of transfer of learning between a 2-Dimensional (2D) representation and a 3-Dimensional (3D) object. Understanding the conditions under which young children might accomplish this particular kind of transfer is important because by 2 years of age 90% of US children are viewing television on a daily basis. Recent research shows that children can imitate actions presented on television using the corresponding real-world objects, but this same research also shows that children learn less from television than they do from live demonstrations until they are at least 3 years old; termed the video deficit effect. At present, there is no coherent theory to account for the video deficit effect; how learning is disrupted by this change in context is poorly understood. The aims of the present review are (1) to review the conditions under which children transfer learning between 2D images and 3D objects during early childhood, and (2) to integrate developmental theories of memory processing into the transfer of learning from media literature using Hayne's (2004) developmental representational flexibility account. The review will conclude that studies on the transfer of learning between 2D and 3D sources have important theoretical implications for general developmental theories of cognitive development, and in particular the development of a flexible representational system, as well as policy implications for early education regarding the potential use and limitations of media as effective teaching tools during early childhood.
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              Young children's transfer of learning from a touchscreen device

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                Author and article information

                Contributors
                Journal
                Front Psychol
                Front Psychol
                Front. Psychol.
                Frontiers in Psychology
                Frontiers Media S.A.
                1664-1078
                20 September 2017
                2017
                : 8
                : 1586
                Affiliations
                [1] 1School of Health Sciences, Swinburne University of Technology, Hawthorn VIC, Australia
                [2] 2Department of Early and Preschool Education, University of Rijeka Rijeka, Croatia
                Author notes

                Edited by: Yusuke Moriguchi, Kyoto University, Japan

                Reviewed by: Fuxing Wang, Central China Normal University, China; Nicola Yuill, University of Sussex, United Kingdom

                *Correspondence: Joanne Tarasuik, jtarasuik@ 123456swin.edu.au Jordy Kaufman, jkaufman@ 123456swin.edu.au

                This article was submitted to Developmental Psychology, a section of the journal Frontiers in Psychology

                Article
                10.3389/fpsyg.2017.01586
                5611486
                7e3f6efc-6935-4852-aa68-89a7d113d869
                Copyright © 2017 Tarasuik, Demaria and Kaufman.

                This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) or licensor are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.

                History
                : 12 March 2017
                : 30 August 2017
                Page count
                Figures: 2, Tables: 0, Equations: 0, References: 16, Pages: 6, Words: 0
                Categories
                Psychology
                Original Research

                Clinical Psychology & Psychiatry
                children,multimedia,touchscreen,human–computer interaction,transfer of learning

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