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      Examining Changes to Center of Pressure During the First Trials of Wii Gameplay.

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          Abstract

          Use of the Nintendo Wii™ as a balance assessment and rehabilitation tool continues to grow. One advantage of the Wii is that games can serve as a virtual reality training tool; however, a disadvantage of the Wii is the human-machine interface and the learning effect over multiple trials. The purpose of this study was to assess changes in postural control during Wii gameplay over a series of trials in novice players.

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          Author and article information

          Journal
          Games Health J
          Games for health journal
          Mary Ann Liebert Inc
          2161-7856
          2161-783X
          Feb 2017
          : 6
          : 1
          Affiliations
          [1 ] 1 Department of Applied Human Sciences, Faculty of Science, University of Prince Edward Island , Charlottetown, Canada .
          [2 ] 2 School of Health Science & Kinesiology, Georgia Southern University , Statesboro, Georgia .
          [3 ] 3 Department of Exercise Science, University of Memphis , Memphis, Tennessee.
          Article
          10.1089/g4h.2016.0054
          28026984
          9eb674e1-7b19-4c24-827e-a07b971778e5
          History

          Balance,Center of pressure,Rehabilitation,Wii
          Balance, Center of pressure, Rehabilitation, Wii

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