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      Claustrophobia Game: Design and Development of a New Virtual Reality Game for Treatment of Claustrophobia

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          Abstract

          Background:

          Claustrophobia or fear of closed spaces is the most common of phobias that is typically categorized as an anxiety disorder. Different methods have been proposed for treatment of phobias that one of the most recent and successful of these methods is applying virtual reality (VR) technology and simulating computer-generated environment. In this regard, the purpose of this research is design and development of a software game called “Claustrophobia Game” for treatment of claustrophobia using VR.

          Methods:

          In the Claustrophobia Game project, two closed spaces, including an elevator and a magnetic resonance imaging (MRI) device, were designed and implemented in the form of a VR computer game. To design this game, environments and scenario of the game were prepared in collaboration with a psychiatrist expert. Implementation of the software game was developed in the unity three-dimensional (3D) game engine and the programming of it was done by the C# language. In addition, a personal computer and the Oculus Rift VR glasses were utilized for running and testing the Claustrophobia Game.

          Results:

          To evaluate, we tested the game by 33 participants (14 men, 19 women, average age 24.6 years). In this regard, the Claustrophobia Game was considered from two aspects: psychology and playability using two questionnaires. Statistical analysis of the obtained data by the Excel software showed that all playability factors were “good” performance. In addition, the mean of obvious anxiety was decreased after playing the game.

          Conclusion:

          The promising results demonstrate that the game has an appropriate performance and can help to treat the Claustrophobia.

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          Most cited references10

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          Video games in psychotherapy.

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            Brief introduction of virtual reality & its challenges

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              Virtual reality and claustrophobia: multiple components therapy involving game editor virtual environments exposure.

              The effectiveness of a multiple components therapy regarding claustrophobia and involving virtual reality (VR) will be demonstrated through a trial which immersed six claustrophobic patients in multiple context-graded enclosed virtual environments (VE) using affordable VR apparatus and software. The results of the questionnaires and behavior tests exhibited a significant reduction in fear towards the enclosed space and quality of life improvement. Such gains were maintained at 6-month follow-up. Presence score indicated the patients felt immersed and present inside the game editor VE.
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                Author and article information

                Journal
                J Med Signals Sens
                J Med Signals Sens
                JMSS
                Journal of Medical Signals and Sensors
                Medknow Publications & Media Pvt Ltd (India )
                2228-7477
                Oct-Dec 2018
                : 8
                : 4
                : 231-237
                Affiliations
                [1 ] Department of Information Technology, Safahan Institute of Higher Education, Isfahan University of Medical Sciences, Isfahan, Iran
                [2 ] Department of Biomedical Engineering, School of Advanced Technologies in Medicine and Medical Image and Signal Processing Research Center, Isfahan University of Medical Sciences, Isfahan, Iran
                [3 ] Department of Psychiatry, School of Medicine, Isfahan University of Medical Sciences, Isfahan, Iran
                Author notes
                Address for correspondence: Dr. Alireza Vard, Department of Biomedical Engineering, School of Advanced Technologies in Medicine and Medical Image and Signal Processing Research Center, Isfahan University of Medical Sciences, Isfahan, Iran. E-mail: vard@ 123456amt.mui.ac.ir , alivard@ 123456gmail.com
                Article
                JMSS-8-231
                10.4103/jmss.JMSS_27_18
                6293643
                30603615
                a5c8441b-800d-4580-8345-60047f7dda0f
                Copyright: © 2018 Journal of Medical Signals & Sensors

                This is an open access journal, and articles are distributed under the terms of the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 License, which allows others to remix, tweak, and build upon the work non-commercially, as long as appropriate credit is given and the new creations are licensed under the identical terms.

                History
                : June 2018
                : August 2018
                Categories
                Original Article

                Radiology & Imaging
                claustrophobia,game software development,phobia,treatment game,virtual reality
                Radiology & Imaging
                claustrophobia, game software development, phobia, treatment game, virtual reality

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