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      Estrategia lúdica para estimular el aprendizaje en la asignatura Biología Celular e Histología Médica Translated title: Ludic strategy to stimulate learning in the Cellular and Tissular and Medical Histology course

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          There is no author summary for this article yet. Authors can add summaries to their articles on ScienceOpen to make them more accessible to a non-specialist audience.

          Abstract

          Resumen Introducción En la licenciatura de médico cirujano se incluyen asignaturas que tienen un alto índice de no acreditación, como es el caso de Biología Celular e Histología Médica (BCeHM), en especial por la identificación de imágenes. Una manera de ayudar al estudiantado a mejorar su desempeño académico es incluir actividades lúdicas. Objetivo Identificar el efecto de una estrategia lúdica en el desempeño académico en esta asignatura. Método 520 estudiantes de 3 generaciones de 6 grupos diferentes integraron la muestra de estudio. Tres grupos recibieron el material que llamamos “pirámide” y la manera de aplicarlo. A cada estudiante del grupo experimental se buscó otro en los grupos control con las mismas condiciones iniciales de calificación del examen diagnóstico, bachillerato de procedencia y mismo sexo. El desempeño académico se determinó por las calificaciones promedio y los porcentajes de acreditación. Resultados Los estudiantes a los que se les aplicó la estrategia lúdica tuvieron calificaciones promedio más altas en los exámenes departamentales y se apreció un porcentaje mayor de acreditación comparados con el grupo control, diferencias que fueron estadísticamente significativas. Conclusión La estrategia lúdica ayudó a que los estudiantes tuvieran un mayor desempeño académico y un mayor índice de aprobación en la asignatura de BCeHM.

          Translated abstract

          Abstract Introduction The bachelor's degree in medicine includes subjects such as Cell Biology and Medical Histology (BCeHM) that have a high rate of non-accreditation, especially because of the identification of images. One way to help students to improve their academic performance is to include recreational activities. Objective To identify the effect of a ludic strategy on academic performance in this subject. Method The study sample consisted of 520 students from 3 generations of 6 different groups. Three groups received the material we call "pyramid" and how to apply it. Each student in the experimental group was matched with another student in the control groups with the same initial conditions in the diagnostic test score, high school of origin and same sex. Academic performance was determined by the average grades and the percentages of accreditation. Results The students to whom the ludic strategy was applied had higher average scores in the departmental exams and a higher percentage of accreditation compared to the control group, differences that were statistically significant. Conclusions The ludic strategy helped the students to have a higher academic performance and a higher passing rate in the BCeHM subject.

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          A systematic review of serious games in medical education: quality of evidence and pedagogical strategy

          ABSTRACT Introduction: The literature shows an optimistic landscape for the effectiveness of games in medical education. Nevertheless, games are not considered mainstream material in medical teaching. Two research questions that arise are the following: What pedagogical strategies do developers use when creating games for medical education? And what is the quality of the evidence on the effectiveness of games? Methods: A systematic review was made by a multi-disciplinary team of researchers following the Cochrane Collaboration Guidelines. We included peer-reviewed journal articles which described or assessed the use of serious games or gamified apps in medical education. We used the Medical Education Research Study Quality Instrument (MERSQI) to assess the quality of evidence in the use of games. We also evaluated the pedagogical perspectives of such articles. Results: Even though game developers claim that games are useful pedagogical tools, the evidence on their effectiveness is moderate, as assessed by the MERSQI score. Behaviourism and cognitivism continue to be the predominant pedagogical strategies, and games are complementary devices that do not replace traditional medical teaching tools. Medical educators prefer simulations and quizzes focused on knowledge retention and skill development through repetition and do not demand the use of sophisticated games in their classrooms. Moreover, public access to medical games is limited. Discussion: Our aim was to put the pedagogical strategy into dialogue with the evidence on the effectiveness of the use of medical games. This makes sense since the practical use of games depends on the quality of the evidence about their effectiveness. Moreover, recognition of said pedagogical strategy would allow game developers to design more robust games which would greatly contribute to the learning process.
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            Orienting teaching toward the learning process.

            Based on developments in educational psychology from the late 1980s, the authors present a model of an approach to teaching. Students' learning processes were analyzed to determine teacher functions. The learning-oriented teaching (LOT) model aims at following and guiding the learning process. The main characteristics of the model are (1) the components of learning: cognition (what to learn), affect (why learn), and metacognition (how to learn); and (2) the amount of guidance students need. If education aims at fostering one's ability to function independently in society, an important general objective should be that one learns how to fully and independently regulate his or her own learning; i.e., the ability to pursue one's professional life independently. This implies a transition from external guidance (from the teacher) through shared guidance (by the student together with the teacher) to internal guidance (by the student alone). This transition pertains not only to the cognitive component of learning (content) but also to the affective component (motives) and the metacognitive component (learning strategies). This model reflects a philosophy of internalization of the teacher's functions in a way that allows optimal independent learning after graduation. The model can be shown as a two-dimensional chart of learning components versus levels of guidance. It is further elaborated from learners' and teachers' perspectives. Examples of curriculum structure and teachers' activities are given to illustrate the model. Implications for curriculum development, course development, individual teaching moments, and educational research are discussed.
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              Pedagogies of Engagement: Classroom-Based Practices

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                Author and article information

                Journal
                iem
                Investigación en educación médica
                Investigación educ. médica
                Universidad Nacional Autónoma de México, Facultad de Medicina (Ciudad de México, Ciudad de México, Mexico )
                2007-5057
                June 2023
                : 12
                : 46
                : 11-18
                Affiliations
                [2] Ciudad de México orgnameUniversidad Nacional Autónoma de México orgdiv1Facultad de Medicina orgdiv2Departamento de Biología Celular y Tisular Mexico
                [1] Ciudad de México orgnameUniversidad Nacional Autónoma de México orgdiv1Facultad de Medicina orgdiv2Departamento de Fisiología Mexico
                Article
                S2007-50572023000200011 S2007-5057(23)01204600011
                10.22201/fm.20075057e.2023.46.22475
                acec9c7f-d96c-4152-ba89-a603c979dfc5

                This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.

                History
                : 12 October 2022
                : 19 December 2022
                Page count
                Figures: 0, Tables: 0, Equations: 0, References: 12, Pages: 8
                Product

                SciELO Mexico

                Categories
                Artículos originales

                histology,Academic performance,cell biology,ludic,learning,Desempeño académico,histología,biología celular,lúdico,aprendizaje

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