9
views
0
recommends
+1 Recommend
1 collections
    0
    shares

      Submit your digital health research with an established publisher
      - celebrating 25 years of open access

      • Record: found
      • Abstract: found
      • Article: found
      Is Open Access

      Cognitive Training With Head-Mounted Display Virtual Reality in Neurorehabilitation: Pilot Randomized Controlled Trial

      research-article

      Read this article at

      ScienceOpenPublisherPMC
      Bookmark
          There is no author summary for this article yet. Authors can add summaries to their articles on ScienceOpen to make them more accessible to a non-specialist audience.

          Abstract

          Background

          Neurological rehabilitation is technologically evolving rapidly, resulting in new treatments for patients. Stroke, one of the most prevalent conditions in neurorehabilitation, has been a particular focus in recent years. However, patients often need help with physical and cognitive constraints, whereby the cognitive domain in neurorehabilitation does not technologically exploit existing potential. Usually, cognitive rehabilitation is performed with pen and paper or on a computer, which leads to limitations in preparation for activities of daily living. Technologies such as virtual reality (VR) can bridge this gap.

          Objective

          This pilot study investigated the use of immersive VR in cognitive rehabilitation for patients undergoing inpatient neurorehabilitation. The goal was to determine the difference in rehabilitation effectiveness between a VR serious game that combines everyday activities with cognitive paradigms and conventional computerized cognitive training. We hypothesized the superiority of the VR serious game regarding cognitive abilities and patient-reported outcomes as well as transfer to daily life.

          Methods

          We recruited 42 patients with acute brain affection from a German neurorehabilitation clinic in inpatient care with a Mini Mental Status Test score >20 to participate in this randomized controlled trial. Participants were randomly assigned to 2 groups, with 1 receiving the experimental VR treatment (n=21). VR training consisted of daily life scenarios, for example, in a kitchen, focusing on treating executive functions such as planning and problem-solving. The control group (n=21) received conventional computerized cognitive training. Each participant received a minimum of 18 treatment sessions in their respective group. Patients were tested for cognitive status, subjective health, and quality of life before and after the intervention (Alters-Konzentrations-Test, Wechsler Memory Scale—Revised, Trail Making Test A and B, Tower of London—German version, Short Form 36, European Quality of Life 5 Dimensions visual analog scale, and Fragebogen zur Erfassung der Performance in VR).

          Results

          Repeated-measures ANOVA revealed several significant main effects in the cognitive tests: Tower of London—German version ( P=.046), Trail Making Test A ( P=.01), and Wechsler Memory Scale—Revised ( P=.006). However, post hoc tests revealed that the VR group showed significant improvement in the planning, executive control, and problem-solving domains ( P=.046, Bonferroni P=.02). In contrast, no significant improvement in the control group between t 0 and t 1 was detected (all P>.05). Furthermore, a nonsignificant trend was observed in visual speed in the VR group ( P=.09, Bonferroni P=.02).

          Conclusions

          The results of this pilot randomized controlled trial showed that immersive VR training in cognitive rehabilitation had greater effectiveness than the standard of care in treating patients experiencing stroke in some cognitive domains . These findings support the further use and study of VR training incorporating activities of daily living in other neurological disorders involving cognitive dysfunction.

          Trial Registration

          Federal Registry of Clinical Trials of Germany (DRKS) DRKS00023605; https://drks.de/search/de/trial/DRKS00023605

          Related collections

          Most cited references56

          • Record: found
          • Abstract: not found
          • Article: not found

          "Mini-mental state". A practical method for grading the cognitive state of patients for the clinician.

            Bookmark
            • Record: found
            • Abstract: found
            • Article: found

            Executive Functions

            Executive functions (EFs) make possible mentally playing with ideas; taking the time to think before acting; meeting novel, unanticipated challenges; resisting temptations; and staying focused. Core EFs are inhibition [response inhibition (self-control—resisting temptations and resisting acting impulsively) and interference control (selective attention and cognitive inhibition)], working memory, and cognitive flexibility (including creatively thinking “outside the box,” seeing anything from different perspectives, and quickly and flexibly adapting to changed circumstances). The developmental progression and representative measures of each are discussed. Controversies are addressed (e.g., the relation between EFs and fluid intelligence, self-regulation, executive attention, and effortful control, and the relation between working memory and inhibition and attention). The importance of social, emotional, and physical health for cognitive health is discussed because stress, lack of sleep, loneliness, or lack of exercise each impair EFs. That EFs are trainable and can be improved with practice is addressed, including diverse methods tried thus far.
              Bookmark
              • Record: found
              • Abstract: found
              • Article: not found

              Specific impairments of planning.

              T Shallice (1982)
              An information-processing model is outlined that predicts that performance on non-routine tasks can be impaired independently of performance on routine tasks. The model is related to views on frontal lobe functions, particularly those of Luria. Two methods of obtaining more rigorous tests of the model are discussed. One makes use of ideas from artificial intelligence to derive a task heavily loaded on planning abilities. A group of patients with left anterior lesions has a specific deficit on the task. Subsidiary investigations support the inference that this is a planning impairment.
                Bookmark

                Author and article information

                Contributors
                Journal
                JMIR Serious Games
                JMIR Serious Games
                JSG
                JMIR Serious Games
                JMIR Publications (Toronto, Canada )
                2291-9279
                2023
                21 July 2023
                : 11
                : e45816
                Affiliations
                [1 ] SRH University of Applied Sciences Heidelberg Department of Applied Psychology Heidelberg Germany
                [2 ] Asklepios Neurologische Klinik Falkenstein Department of Neurorehabilitation Königstein im Taunus Germany
                [3 ] Rehaklinik Zihlschlacht Department of Neurorehabilitation Zihlschlacht Switzerland
                Author notes
                Corresponding Author: Julian Specht julian.specht@ 123456livingbrain.de
                Author information
                https://orcid.org/0000-0002-7618-3953
                https://orcid.org/0009-0009-9370-0412
                https://orcid.org/0009-0004-1527-276X
                https://orcid.org/0009-0000-7817-5861
                Article
                v11i1e45816
                10.2196/45816
                10403796
                37477957
                b51f4b75-2475-463f-9f78-75641813c685
                ©Julian Specht, Barbara Stegmann, Hanna Gross, Karsten Krakow. Originally published in JMIR Serious Games (https://games.jmir.org), 21.07.2023.

                This is an open-access article distributed under the terms of the Creative Commons Attribution License ( https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Serious Games, is properly cited. The complete bibliographic information, a link to the original publication on https://games.jmir.org, as well as this copyright and license information must be included.

                History
                : 18 January 2023
                : 15 February 2023
                : 5 April 2023
                : 23 June 2023
                Categories
                Original Paper
                Original Paper

                cognitive rehabilitation,virtual reality,neurorehabilitation,psychology,stroke

                Comments

                Comment on this article