This paper describes a method for teaching interaction design in a school of computing setting. Practical Interaction Design is something of a hybrid incorporating elements of both ‘pure’ interaction design and human–computer interaction (HCI) to convey some of the flavour of the former with the tool-rich practicality of the latter.
Practical Interaction Design is distinguished from (traditional) HCI in many ways, but it is with respect to what it does not address that their differences are most pronounced. Practical Interaction Design is not explicitly user centred, there is no place for cognitive psychology per se; nor for the modelling of tasks; nor for accounting for (that glaring category error) context. Instead there are roles for a Heideggerian treatment of familiarity; for ideation and for personae. The method itself incorporates a series of ‘conversations’ between designer and digital media and between designer and client.