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Online Communities and Social Computing
Uncanny as Usability Obstacle
other
Author(s):
Angela Tinwell
Publication date
(Print):
2009
Publisher:
Springer Berlin Heidelberg
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Human emotion and the uncanny valley
Z. Pramono
,
Karl MacDorman
,
Chin-Chang Ho
(2008)
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Book Chapter
Publication date (Print):
2009
Pages
: 622-631
DOI:
10.1007/978-3-642-02774-1_67
SO-VID:
230bc799-9a6b-45dd-83f5-3ba86b3fa7b6
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Book chapters
pp. 3
A Discussion System for Knowledge Sharing and Collaborative Analysis of Incidents in Nuclear Power Plants
pp. 13
Universal Navigation through Social Networking
pp. 23
Collaborative Work in 3D Virtual Environments: A Research Agenda and Operational Framework
pp. 33
Workflow-Based Architecture for Collaborative Video Annotation
pp. 43
Catalysing the Development of a Conference Workspace
pp. 53
Dialogues of Locations: BlueSpot
pp. 62
Instant Online Communities as a Means to Foster Conferences
pp. 72
Mobile Social Service Design for Large-Scale Exhibition
pp. 82
Accessibility of Registration Mechanisms in Social Networking Sites
pp. 91
A Visualization Approach for Group Behaviors, Beliefs and Intentions to Support Critical Decisions
pp. 101
Measuring Usability via Biometrics
pp. 108
Structuring the Social Subsystem Components of the Community Based E-Museum Framework
pp. 117
Notice Board as Metaphor for Social Media Service in Chemical Factory
pp. 126
A Study on the Interface for Viewing the Information Menu of a Town from Intersections Using a Digital Compass
pp. 134
Email Accessibility and Social Networking
pp. 153
Automatic Generation of Non-verbal Behavior for Agents in Virtual Worlds: A System for Supporting Multimodal Conversations of Bots and Avatars
pp. 162
Preliminary Findings from a Cross Cultural Usability Study on the Internationalization of User Interfaces
pp. 172
Credibility On-Line: Quality Metrics for Evaluation
pp. 182
A Life-Like Agent Interface System with Second Life Avatars on the OpenSimulator Server
pp. 191
Multi-dimensional Moderation in Online Communities: Experiences with Three Norwegian Sites
pp. 197
Modding as Rating Behavior in Virtual Communities: The Case of Rooster Teeth Productions
pp. 207
Personalized and Deformed Avatars for Realizing Avatar-Mediated Real Person-to-Person Communication
pp. 216
Ghatcha: GHost Avatar on a Telework CHAir
pp. 226
Distributed Leadership, Trust and Online Communities
pp. 246
Collective Content as a Facilitator of Community Interaction: A User Study of Four Close-Knit Communities
pp. 256
Analysis of Information Disclosure on a Social Networking Site
pp. 265
Attribution of Identity in Autonomous Action of Remotely Operated Robot
pp. 272
Supporting Acceptable Dialogue Start Based on User Uninterruptibility Estimation for Avatar-Mediated Multi-tasking Online Communication
pp. 282
Developing Believable Interactive Cultural Characters for Cross-Cultural Training
pp. 295
Weighting Structures: Evolutionary Dynamics of Innovation Networks in Virtual Communities
pp. 305
User Reputation Evaluation Using Co-occurrence Feature and Collective Intelligence
pp. 312
Innovation Networks: A Report on Creating a Specialist Professional Social Network, Offline and Online, to Foster Innovation in the New Media Sector
pp. 322
The Innovation Architectures of Facebook
pp. 326
Improving Personal Tagging Consistency through Visualization of Tag Relevancy
pp. 336
“I Heard It on the Grapevine” – Blogging, Facebook, YouTube, and Student Self-organization during a Faculty Strike
pp. 346
Evaluation of User Reputation on YouTube
pp. 354
Critical Success Factors for Web 2.0 – A Reference Framework
pp. 364
User Innovation Networks and Research Challenges
pp. 374
Web Interface for Designing and Sharing Sound Space
pp. 381
Who Are the Web Composers?
pp. 391
Social Adaptation of ERP Software: Tagging UI Elements
pp. 401
Propagation Modeling and Analysis of Incidental Topics in Blogosphere
pp. 413
The Coming Revolution in Competence Development: Using Serious Games to Improve Cross-Cultural Skills
pp. 423
Learning Computer Science Fundamentals through Virtual Environments
pp. 432
A Discussion of Video Capturing to Assist in Distance Learning
pp. 442
The Whole Story: Retrieving Narratives for Cross-Cultural Understanding
pp. 452
When Social Worlds Collide: Charting the Intersection of Social Media and Courseware/Course Management Systems
pp. 462
The First Two W’s: Fostering Multicultural Awareness in Children
pp. 471
Creating Community through the Use of a Class Wiki
pp. 479
Benefits and Challenges of Using Collaborative Development Environments with Social Software in Higher Computer Science Education
pp. 488
Virtual Communities Adapted to the EHEA in an Enterprise Distance e-Learning Based Environment
pp. 498
Evaluating the Social Dimension in Online Learning Communities
pp. 507
Heuristics for Implementation of Wiki Technology in Higher Education Learning
pp. 515
Mobile Phone Interfaces for Informal Education
pp. 525
A Proposed Movie Recommendation Method Using Emotional Word Selection
pp. 535
Cultural Prescription vs. User Perception of Information Architecture for Culture Centred Website: A Case Study on Muslim Online User
pp. 545
Leveraging Mobile Devices to Develop Intercultural Competency for Digital Students
pp. 557
Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration
pp. 574
Flow Experience in Second Life: The Impact of Telepresence on Human-Computer Interaction
pp. 584
EmoHeart: Automation of Expressive Communication of Emotions in Second Life
pp. 593
Antecedents of Attributions in an Educational Game for Social Learning: Who’s to Blame?
pp. 603
Intercultural Competence Game That Fosters Metacognitive Agility and Reflection
pp. 613
A Content Analysis of Interviews with Players of Massively Multiplayer Online Role-Play Games (MMORPGs): Motivating Factors and the Impact on Relationships
pp. 622
Uncanny as Usability Obstacle
pp. 632
Gamers’ Implicit Knowledge on the Psychological Influence of Game-Playing
pp. 641
Intercultural Socializing via Mobile Games for Backpackers
pp. 653
Designing Inclusive Social Networks: A Participatory Approach
pp. 663
City Ragas: Building an Intercultural Dialogue between People
pp. 673
Are Online Communities Good for the Civic Audit of Public Spaces, Services, and Officers?
pp. 682
Social Features in Online Communities for Healthcare Consumers – A Review
pp. 690
Usability and User Acceptance for Personal Health Records: A Perspective from Healthcare Citizens
pp. 700
Measuring E-Democracy Opportunities: A Global Perspective
pp. 710
Ethnographic User Study and Concept Design for Chinese Migrant Workers’ Social Networks
pp. 719
Medication Adherence among the Elderly and Technology Aids: Results from an Online Survey Study
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